Implement config handling
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f02217abd3
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@ -33,6 +33,10 @@ directory = "."
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# Warning: if using a bash script read: https://git.io/JMIKH
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command = "java -Xmx1G -Xms1G -jar server.jar --nogui"
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# Freeze the server process instead of restarting it when no players online, making it start up faster.
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# Only works on Unix (Linux or MacOS)
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#freeze_process = true
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# Immediately wake server when starting lazymc.
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#wake_on_start = false
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@ -217,10 +217,11 @@ impl Server {
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None => info!(target: "lazymc", "Starting server..."),
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}
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// TODO add config option for this
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if config.server.freeze_process {
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if let Some(pid) = *server.pid.lock().await {
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return os::unfreeze(pid);
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}
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}
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// Spawn server in new task
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Self::spawn_server_task(config, server);
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@ -590,32 +591,30 @@ async fn stop_server_signal(config: &Config, server: &Server) -> bool {
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}
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};
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// Send kill signal
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// TODO uncomment this and add a config option
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/*if !crate::os::kill_gracefully(pid) {
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error!(target: "lazymc", "Failed to send stop signal to server process");
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return false;
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}*/
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if config.server.freeze_process {
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if !os::freeze(pid) {
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error!(target: "lazymc", "Failed to send freeze signal to server process.");
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}
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// Update from starting/started to stopping
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/* TODO uncomment this and add a config option
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server
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.update_state_from(Some(State::Starting), State::Stopping, config)
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.await;
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server
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.update_state_from(Some(State::Started), State::Stopping, config)
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.await;
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*/
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server
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.update_state_from(Some(State::Starting), State::Stopped, config)
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.await;
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server
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.update_state_from(Some(State::Started), State::Stopped, config)
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.await;
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} else {
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if !crate::os::kill_gracefully(pid) {
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error!(target: "lazymc", "Failed to send stop signal to server process");
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return false;
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}
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server
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.update_state_from(Some(State::Starting), State::Stopping, config)
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.await;
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server
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.update_state_from(Some(State::Started), State::Stopping, config)
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.await;
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}
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true
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}
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