Patch lobby logic for rebase on latest master
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@@ -228,7 +228,7 @@ async fn send_lobby_play_packets(writer: &mut WriteHalf<'_>, server: &Server) ->
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async fn send_lobby_join_game(writer: &mut WriteHalf<'_>, server: &Server) -> Result<(), ()> {
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async fn send_lobby_join_game(writer: &mut WriteHalf<'_>, server: &Server) -> Result<(), ()> {
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// Send Minecrafts default states, slightly customised for lobby world
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// Send Minecrafts default states, slightly customised for lobby world
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let packet = {
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let packet = {
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let status = server.status();
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let status = server.status().await;
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JoinGame {
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JoinGame {
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// Player ID must be unique, if it collides with another server entity ID the player gets
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// Player ID must be unique, if it collides with another server entity ID the player gets
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