# TODO - Better organize code - Resolve TODOs in code - Don't drop errors, handle everywhere where needed (some were dropped while prototyping to speed up development) ## Nice to have - Use server whitelist/blacklist - Console error if server already started on port, not through `lazymc` - Kick with message if proxy-to-server connection fails for new client. - Test configuration on start (server dir exists, command not empty) - Dynamically increase/decrease server polling interval based on server state - Server polling through query (`enable-query` in `server.properties`, uses GameSpy4 protocol) ## Experiment - `io_uring` on Linux for efficient proxying (see `tokio-uring`) ## Lobby join method - add support for more Minecraft versions (with changed protocols) - support online mode (encryption) - hold back packets (whitelist), forward to server at connect before joining - add support for forge (emulate mod list communication) - on login plugin request during login state, respond with empty payload, not supported