34 lines
1.1 KiB
Rust
34 lines
1.1 KiB
Rust
//! Minecraft protocol packet IDs.
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pub mod play;
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pub mod handshake {
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use minecraft_protocol::version::v1_14_4::handshake::*;
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pub const SERVER_HANDSHAKE: u8 = Handshake::PACKET_ID;
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}
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pub mod status {
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use minecraft_protocol::version::v1_14_4::status::*;
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pub const CLIENT_STATUS: u8 = StatusResponse::PACKET_ID;
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pub const CLIENT_PING: u8 = PingResponse::PACKET_ID;
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pub const SERVER_STATUS: u8 = StatusRequest::PACKET_ID;
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pub const SERVER_PING: u8 = PingRequest::PACKET_ID;
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}
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pub mod login {
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use minecraft_protocol::version::v1_14_4::login::*;
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#[cfg(feature = "lobby")]
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pub const CLIENT_DISCONNECT: u8 = LoginDisconnect::PACKET_ID;
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pub const CLIENT_LOGIN_SUCCESS: u8 = LoginSuccess::PACKET_ID;
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pub const CLIENT_SET_COMPRESSION: u8 = SetCompression::PACKET_ID;
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#[cfg(feature = "lobby")]
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pub const CLIENT_ENCRYPTION_REQUEST: u8 = EncryptionRequest::PACKET_ID;
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pub const CLIENT_LOGIN_PLUGIN_REQUEST: u8 = LoginPluginRequest::PACKET_ID;
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pub const SERVER_LOGIN_START: u8 = LoginStart::PACKET_ID;
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#[cfg(feature = "lobby")]
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pub const SERVER_LOGIN_PLUGIN_RESPONSE: u8 = LoginPluginResponse::PACKET_ID;
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}
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