Files
lazymc/res/lazymc.toml
timvisee a71b3cb24f Add option to drop all connections from banned IPs
This instantly disconnects clients from banned IPs. Clients won't be
able to request or ping the server status. Clients won't get a kick
message with their ban reason either. Clients simply get a
'Disconnected' message on login.
2021-11-17 18:23:17 +01:00

162 lines
5.2 KiB
TOML

# lazymc configuration
#
# You must configure your server directory and start command, see:
# - server.directory
# - server.command
#
# All defaults are commented out, change it if you desire.
# You can probably leave the rest as-is.
#
# You may generate a new configuration with: lazymc config generate
# Or find the latest at: https://is.gd/WWBIQu
[public]
# Public address. IP and port users connect to.
# Shows sleeping status, starts server on connect, and proxies to server.
#address = "0.0.0.0:25565"
# Server version & protocol hint.
# Sent to clients until actual server version is known.
# See: https://is.gd/FTQKTP
#version = "1.17.1"
#protocol = 756
[server]
# Server address. Internal IP and port of server started by lazymc to proxy to.
# Port must be different from public port.
#address = "127.0.0.1:25566"
# Server directory, defaults to current directory.
directory = "."
# Command to start the server.
# Warning: if using a bash script read: https://is.gd/k8SQYv
command = "java -Xmx1G -Xms1G -jar server.jar --nogui"
# Immediately wake server when starting lazymc.
#wake_on_start = false
# Immediately wake server after crash.
#wake_on_crash = false
# Server start/stop timeout in seconds. Force kill server process if it takes too long.
#start_timeout = 300
#stop_timeout = 150
# Block banned IPs as listed in banned-ips.json in server directory.
#block_banned_ips = true
# Drop connections from banned IPs.
# Banned IPs won't be able to ping or request server status.
# On connect, clients show a 'Disconnected' message rather than the ban reason.
#drop_banned_ips = false
[time]
# Sleep after number of seconds.
#sleep_after = 60
# Minimum time in seconds to stay online when server is started.
#minimum_online_time = 60
[motd]
# MOTD, shown in server browser.
#sleeping = "☠ Server is sleeping\n§2☻ Join to start it up"
#starting = "§2☻ Server is starting...\n§7⌛ Please wait..."
#stopping = "☠ Server going to sleep...\n⌛ Please wait..."
# Use MOTD from Minecraft server once known.
#from_server = false
[join]
# Methods to use to occupy a client on join while the server is starting.
# Read about all methods and configure them below.
# Methods are used in order, if none is set, the client disconnects without a message.
#methods = [
# "hold",
# "kick",
#]
[join.kick]
# Kick occupation method.
# Instantly kicks a client with a message.
# Message shown when client is kicked while server is starting/stopping.
#starting = "Server is starting... §c♥§r\n\nThis may take some time.\n\nPlease try to reconnect in a minute."
#stopping = "Server is going to sleep... §7☠§r\n\nPlease try to reconnect in a minute to wake it again."
[join.hold]
# Hold occupation method.
# Holds back a joining client while the server is started until it is ready.
# 'Connecting the server...' is shown on the client while it's held back.
# If the server starts fast enough, the client won't notice it was sleeping at all.
# This works for a limited time of 30 seconds, after which the Minecraft client times out.
# Hold client for number of seconds on connect while server starts.
# Keep below Minecraft timeout of 30 seconds.
#timeout = 25
[join.forward]
# Forward occupation method.
# Instantly forwards (proxies) the client to a different address.
# You may need to configure target server for it, such as allowing proxies.
# Consumes client, not allowing other join methods afterwards.
# IP and port to forward to.
# The target server will receive original client handshake and login request as received by lazymc.
#address = "127.0.0.1:25565"
[join.lobby]
# Lobby occupation method.
# The client joins a fake lobby server with an empty world, floating in space.
# A message is overlayed on screen to notify the server is starting.
# The client will be teleported to the real server once it is ready.
# This may keep the client occupied forever if no timeout is set.
# Consumes client, not allowing other join methods afterwards.
# !!! WARNING !!!
# This is highly experimental, incomplete and unstable.
# This may break the game and crash clients.
# Don't enable this unless you know what you're doing.
#
# - Only works with offline mode
# - Only works with vanilla Minecraft clients, does not work with modded
# - Only tested with Minecraft 1.17.1
# Maximum time in seconds in the lobby while the server starts.
#timeout = 600
# Message banner in lobby shown to client.
#message = "§2Server is starting\n§7⌛ Please wait..."
# Sound effect to play when server is ready.
#ready_sound = "block.note_block.chime"
[lockout]
# Enable to prevent everybody from connecting through lazymc. Instantly kicks player.
#enabled = false
# Kick players with following message.
#message = "Server is closed §7☠§r\n\nPlease try to reconnect in a minute."
[rcon]
# Enable sleeping server through RCON.
# Must be enabled on Windows.
#enabled = true
# Server RCON port. Must differ from public and server port.
#port = 25575
# Server RCON password.
# Or whether to randomize password each start (recommended).
#password = ""
#randomize_password = true
[advanced]
# Automatically update values in Minecraft server.properties file as required.
#rewrite_server_properties = true
[config]
# lazymc version this configuration is for.
# Don't change unless you know what you're doing.
version = "0.2.0"