162 lines
5.2 KiB
TOML
162 lines
5.2 KiB
TOML
# lazymc configuration
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#
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# You must configure your server directory and start command, see:
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# - server.directory
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# - server.command
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#
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# All defaults are commented out, change it if you desire.
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# You can probably leave the rest as-is.
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#
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# You may generate a new configuration with: lazymc config generate
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# Or find the latest at: https://git.io/J1Fvq
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[public]
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# Public address. IP and port users connect to.
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# Shows sleeping status, starts server on connect, and proxies to server.
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#address = "0.0.0.0:25565"
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# Server version & protocol hint.
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# Sent to clients until actual server version is known.
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# See: https://git.io/J1Fvx
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#version = "1.17.1"
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#protocol = 756
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[server]
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# Server address. Internal IP and port of server started by lazymc to proxy to.
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# Port must be different from public port.
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#address = "127.0.0.1:25566"
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# Server directory, defaults to current directory.
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directory = "."
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# Command to start the server.
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# Warning: if using a bash script read: https://git.io/J1FvZ
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command = "java -Xmx1G -Xms1G -jar server.jar --nogui"
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# Immediately wake server when starting lazymc.
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#wake_on_start = false
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# Immediately wake server after crash.
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#wake_on_crash = false
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# Server start/stop timeout in seconds. Force kill server process if it takes too long.
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#start_timeout = 300
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#stop_timeout = 150
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# Block banned IPs as listed in banned-ips.json in server directory.
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#block_banned_ips = true
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# Drop connections from banned IPs.
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# Banned IPs won't be able to ping or request server status.
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# On connect, clients show a 'Disconnected' message rather than the ban reason.
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#drop_banned_ips = false
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[time]
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# Sleep after number of seconds.
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#sleep_after = 60
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# Minimum time in seconds to stay online when server is started.
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#minimum_online_time = 60
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[motd]
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# MOTD, shown in server browser.
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#sleeping = "☠ Server is sleeping\n§2☻ Join to start it up"
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#starting = "§2☻ Server is starting...\n§7⌛ Please wait..."
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#stopping = "☠ Server going to sleep...\n⌛ Please wait..."
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# Use MOTD from Minecraft server once known.
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#from_server = false
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[join]
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# Methods to use to occupy a client on join while the server is starting.
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# Read about all methods and configure them below.
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# Methods are used in order, if none is set, the client disconnects without a message.
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#methods = [
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# "hold",
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# "kick",
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#]
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[join.kick]
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# Kick occupation method.
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# Instantly kicks a client with a message.
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# Message shown when client is kicked while server is starting/stopping.
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#starting = "Server is starting... §c♥§r\n\nThis may take some time.\n\nPlease try to reconnect in a minute."
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#stopping = "Server is going to sleep... §7☠§r\n\nPlease try to reconnect in a minute to wake it again."
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[join.hold]
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# Hold occupation method.
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# Holds back a joining client while the server is started until it is ready.
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# 'Connecting the server...' is shown on the client while it's held back.
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# If the server starts fast enough, the client won't notice it was sleeping at all.
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# This works for a limited time of 30 seconds, after which the Minecraft client times out.
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# Hold client for number of seconds on connect while server starts.
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# Keep below Minecraft timeout of 30 seconds.
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#timeout = 25
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[join.forward]
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# Forward occupation method.
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# Instantly forwards (proxies) the client to a different address.
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# You may need to configure target server for it, such as allowing proxies.
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# Consumes client, not allowing other join methods afterwards.
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# IP and port to forward to.
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# The target server will receive original client handshake and login request as received by lazymc.
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#address = "127.0.0.1:25565"
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[join.lobby]
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# Lobby occupation method.
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# The client joins a fake lobby server with an empty world, floating in space.
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# A message is overlayed on screen to notify the server is starting.
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# The client will be teleported to the real server once it is ready.
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# This may keep the client occupied forever if no timeout is set.
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# Consumes client, not allowing other join methods afterwards.
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# !!! WARNING !!!
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# This is highly experimental, incomplete and unstable.
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# This may break the game and crash clients.
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# Don't enable this unless you know what you're doing.
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#
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# - Only works with offline mode
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# - Only works with vanilla Minecraft clients, does not work with modded
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# - Only tested with Minecraft 1.17.1
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# Maximum time in seconds in the lobby while the server starts.
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#timeout = 600
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# Message banner in lobby shown to client.
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#message = "§2Server is starting\n§7⌛ Please wait..."
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# Sound effect to play when server is ready.
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#ready_sound = "block.note_block.chime"
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[lockout]
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# Enable to prevent everybody from connecting through lazymc. Instantly kicks player.
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#enabled = false
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# Kick players with following message.
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#message = "Server is closed §7☠§r\n\nPlease try to reconnect in a minute."
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[rcon]
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# Enable sleeping server through RCON.
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# Must be enabled on Windows.
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#enabled = true
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# Server RCON port. Must differ from public and server port.
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#port = 25575
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# Server RCON password.
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# Or whether to randomize password each start (recommended).
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#password = ""
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#randomize_password = true
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[advanced]
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# Automatically update values in Minecraft server.properties file as required.
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#rewrite_server_properties = true
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[config]
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# lazymc version this configuration is for.
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# Don't change unless you know what you're doing.
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version = "0.2.2"
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