Add and update some v1.17.1 packets [WIP]

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timvisee 2021-11-12 19:41:27 +01:00
parent 4a4f2e2a1c
commit 39751ce604
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GPG Key ID: B8DB720BC383E172
4 changed files with 249 additions and 3 deletions

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@ -183,6 +183,32 @@ impl Encoder for Vec<CompoundTag> {
}
}
// TODO: identifier encoder, we might want a custom type
impl Encoder for Vec<String> {
fn encode<W: Write>(&self, writer: &mut W) -> Result<(), EncodeError> {
writer.write_var_i32(self.len() as i32)?;
for s in self {
writer.write_string(&s, 32767)?;
}
Ok(())
}
}
// TODO: BitSet encoder, implement this
// TODO: impl Encoder for Vec<i64> {
// TODO: fn encode<W: Write>(&self, writer: &mut W) -> Result<(), EncodeError> {
// TODO: writer.write_var_i32(self.len() as i32)?;
// TODO: for mask in self {
// TODO: writer.write_i64::<BigEndian>(*mask)?
// TODO: }
// TODO: Ok(())
// TODO: }
// TODO: }
pub mod var_int {
use crate::encoder::EncoderWriteExt;
use crate::error::EncodeError;
@ -222,11 +248,19 @@ pub mod uuid_hyp_str {
use crate::encoder::EncoderWriteExt;
use crate::error::EncodeError;
use std::io::Write;
use uuid::Uuid;
use uuid::{Uuid, Version};
pub fn encode<W: Write>(value: &Uuid, writer: &mut W) -> Result<(), EncodeError> {
// TODO: use custom encoder for this, rather than putting this in uuid_hyp_str
match value.get_version() {
Some(Version::Md5) => {
writer.write_all(value.as_bytes())?;
}
_ => {
let uuid_hyphenated_string = value.to_hyphenated().to_string();
writer.write_string(&uuid_hyphenated_string, 36)?;
}
}
Ok(())
}

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@ -1 +1,2 @@
pub mod v1_14_4;
pub mod v1_17_1;

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@ -0,0 +1,210 @@
use crate::data::chat::Message;
use crate::decoder::Decoder;
use crate::error::DecodeError;
use minecraft_protocol_derive::Decoder;
use minecraft_protocol_derive::Encoder;
use nbt::CompoundTag;
use std::io::Read;
// Re-export Minecraft 1.14.4 types
pub use super::super::v1_14_4::game::{
BossBar, ChunkData, ClientBoundChatMessage, ClientBoundKeepAlive, EntityAction, GameDisconnect,
ServerBoundAbilities, ServerBoundChatMessage, ServerBoundKeepAlive,
};
pub enum GameServerBoundPacket {
ServerBoundChatMessage(ServerBoundChatMessage),
ServerBoundKeepAlive(ServerBoundKeepAlive),
ServerBoundAbilities(ServerBoundAbilities),
}
pub enum GameClientBoundPacket {
ClientBoundChatMessage(ClientBoundChatMessage),
JoinGame(JoinGame),
ClientBoundKeepAlive(ClientBoundKeepAlive),
ChunkData(ChunkData),
GameDisconnect(GameDisconnect),
BossBar(BossBar),
EntityAction(EntityAction),
PlayerPositionAndLook(PlayerPositionAndLook),
TimeUpdate(TimeUpdate),
}
impl GameServerBoundPacket {
pub fn get_type_id(&self) -> u8 {
match self {
GameServerBoundPacket::ServerBoundChatMessage(_) => 0x03,
GameServerBoundPacket::ServerBoundKeepAlive(_) => 0x0F,
GameServerBoundPacket::ServerBoundAbilities(_) => 0x19,
}
}
pub fn decode<R: Read>(type_id: u8, reader: &mut R) -> Result<Self, DecodeError> {
match type_id {
0x03 => {
let chat_message = ServerBoundChatMessage::decode(reader)?;
Ok(GameServerBoundPacket::ServerBoundChatMessage(chat_message))
}
0x0F => {
let keep_alive = ServerBoundKeepAlive::decode(reader)?;
Ok(GameServerBoundPacket::ServerBoundKeepAlive(keep_alive))
}
_ => Err(DecodeError::UnknownPacketType { type_id }),
}
}
}
impl GameClientBoundPacket {
pub fn get_type_id(&self) -> u8 {
match self {
GameClientBoundPacket::ClientBoundChatMessage(_) => 0x0E,
GameClientBoundPacket::GameDisconnect(_) => 0x1A,
GameClientBoundPacket::ClientBoundKeepAlive(_) => 0x20,
GameClientBoundPacket::ChunkData(_) => 0x21,
GameClientBoundPacket::JoinGame(_) => 0x25,
GameClientBoundPacket::BossBar(_) => 0x0D,
GameClientBoundPacket::EntityAction(_) => 0x1B,
GameClientBoundPacket::PlayerPositionAndLook(_) => 0x38,
GameClientBoundPacket::TimeUpdate(_) => 0x58,
}
}
pub fn decode<R: Read>(type_id: u8, reader: &mut R) -> Result<Self, DecodeError> {
match type_id {
0x0E => {
let chat_message = ClientBoundChatMessage::decode(reader)?;
Ok(GameClientBoundPacket::ClientBoundChatMessage(chat_message))
}
0x1A => {
let game_disconnect = GameDisconnect::decode(reader)?;
Ok(GameClientBoundPacket::GameDisconnect(game_disconnect))
}
0x20 => {
let keep_alive = ClientBoundKeepAlive::decode(reader)?;
Ok(GameClientBoundPacket::ClientBoundKeepAlive(keep_alive))
}
0x21 => {
let chunk_data = ChunkData::decode(reader)?;
Ok(GameClientBoundPacket::ChunkData(chunk_data))
}
// TODO: 0x25 => {
// TODO: let join_game = JoinGame::decode(reader)?;
// TODO: Ok(GameClientBoundPacket::JoinGame(join_game))
// TODO: }
// TODO: 0x38 => {
// TODO: let player_position = PlayerPositionAndLook::decode(reader)?;
// TODO: Ok(GameClientBoundPacket::PlayerPositionAndLook(
// TODO: player_position,
// TODO: ))
// TODO: }
// TODO: 0x58 => {
// TODO: let time_update = TimeUpdate::decode(reader)?;
// TODO: Ok(GameClientBoundPacket::TimeUpdate(time_update))
// TODO: }
_ => Err(DecodeError::UnknownPacketType { type_id }),
}
}
}
// TODO: implement decoder
// TODO: implement new()
#[derive(Encoder, Debug)]
pub struct JoinGame {
pub entity_id: u32,
pub hardcore: bool,
pub game_mode: u8,
pub previous_game_mode: u8,
pub world_names: Vec<String>,
pub dimension_codec: CompoundTag,
pub dimension: CompoundTag,
pub world_name: String,
pub hashed_seed: i64,
#[data_type(with = "var_int")]
pub max_players: i32,
#[data_type(with = "var_int")]
pub view_distance: i32,
pub reduced_debug_info: bool,
pub enable_respawn_screen: bool,
pub is_debug: bool,
pub is_flat: bool,
}
// TODO: implement decoder
// TODO: implement new()
#[derive(Encoder, Debug)]
pub struct PlayerPositionAndLook {
pub x: f64,
pub y: f64,
pub z: f64,
pub yaw: f32,
pub pitch: f32,
pub flags: u8,
#[data_type(with = "var_int")]
pub teleport_id: i32,
pub dismount_vehicle: bool,
}
// TODO: implement decoder
// TODO: implement new()
#[derive(Encoder, Debug)]
pub struct TimeUpdate {
pub world_age: i64,
pub time_of_day: i64,
}
#[derive(Encoder, Decoder, Debug)]
pub struct SetTitleText {
pub text: Message,
}
#[derive(Encoder, Decoder, Debug)]
pub struct SetTitleSubtitle {
pub text: Message,
}
#[derive(Encoder, Decoder, Debug)]
pub struct SetTitleTimes {
pub fade_in: i32,
pub stay: i32,
pub fade_out: i32,
}
#[derive(Encoder, Decoder, Debug)]
pub struct SpawnPosition {
pub position: u64,
pub angle: f32,
}
// TODO: implement decoder
// TODO: implement new()
// #[derive(Encoder, Debug)]
// pub struct ChunkData {
// pub x: i32,
// pub z: i32,
// // TODO: should be BitSet type!
// pub primary_mask: Vec<i64>,
// pub heightmaps: CompoundTag,
// #[data_type(with = "var_int_array")]
// pub biomes: Vec<i32>,
// // TODO: extract this from block_entities with sized datatype
// #[data_type(with = "var_int")]
// pub data_size: i32,
// pub data: Vec<u8>,
// // TODO: extract this from block_entities with sized datatype
// #[data_type(with = "var_int")]
// pub block_entities_size: i32,
// pub block_entities: Vec<u8>,
// }

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@ -0,0 +1 @@
pub mod game;