370 lines
9.8 KiB
Rust

use std::io::{Read, Write};
use byteorder::{BigEndian, ReadBytesExt, WriteBytesExt};
use num_derive::{FromPrimitive, ToPrimitive};
use crate::chat::Message;
use crate::{DecodeError, EncodeError, Packet, PacketRead, PacketWrite};
use mc_varint::{VarIntRead, VarIntWrite};
use nbt::CompoundTag;
const SERVER_BOUND_CHAT_MESSAGE_MAX_LENGTH: u32 = 256;
const LEVEL_TYPE_MAX_LENGTH: u32 = 16;
pub enum GameServerBoundPacket {
ServerBoundChatMessage(ServerBoundChatMessage),
ServerBoundKeepAlive(ServerBoundKeepAlive),
}
pub enum GameClientBoundPacket {
ClientBoundChatMessage(ClientBoundChatMessage),
JoinGame(JoinGame),
ClientBoundKeepAlive(ClientBoundKeepAlive),
ChunkData(ChunkData),
}
impl GameServerBoundPacket {
pub fn get_type_id(&self) -> u8 {
match self {
GameServerBoundPacket::ServerBoundChatMessage(_) => 0x03,
GameServerBoundPacket::ServerBoundKeepAlive(_) => 0x0F,
}
}
pub fn decode<R: Read>(type_id: u8, reader: &mut R) -> Result<Self, DecodeError> {
match type_id {
0x03 => {
let chat_message = ServerBoundChatMessage::decode(reader)?;
Ok(GameServerBoundPacket::ServerBoundChatMessage(chat_message))
}
0x0F => {
let keep_alive = ServerBoundKeepAlive::decode(reader)?;
Ok(GameServerBoundPacket::ServerBoundKeepAlive(keep_alive))
}
_ => Err(DecodeError::UnknownPacketType { type_id }),
}
}
}
impl GameClientBoundPacket {
pub fn get_type_id(&self) -> u8 {
match self {
GameClientBoundPacket::ClientBoundChatMessage(_) => 0x0E,
GameClientBoundPacket::ClientBoundKeepAlive(_) => 0x20,
GameClientBoundPacket::ChunkData(_) => 0x21,
GameClientBoundPacket::JoinGame(_) => 0x25,
}
}
pub fn decode<R: Read>(type_id: u8, reader: &mut R) -> Result<Self, DecodeError> {
match type_id {
0x0E => {
let chat_message = ClientBoundChatMessage::decode(reader)?;
Ok(GameClientBoundPacket::ClientBoundChatMessage(chat_message))
}
0x20 => {
let keep_alive = ClientBoundKeepAlive::decode(reader)?;
Ok(GameClientBoundPacket::ClientBoundKeepAlive(keep_alive))
}
0x21 => {
let chunk_data = ChunkData::decode(reader)?;
Ok(GameClientBoundPacket::ChunkData(chunk_data))
}
0x25 => {
let join_game = JoinGame::decode(reader)?;
Ok(GameClientBoundPacket::JoinGame(join_game))
}
_ => Err(DecodeError::UnknownPacketType { type_id }),
}
}
}
pub struct ServerBoundChatMessage {
pub message: String,
}
impl ServerBoundChatMessage {
pub fn new(message: String) -> GameServerBoundPacket {
let chat_message = ServerBoundChatMessage { message };
GameServerBoundPacket::ServerBoundChatMessage(chat_message)
}
}
impl Packet for ServerBoundChatMessage {
type Output = Self;
fn encode<W: Write>(&self, writer: &mut W) -> Result<(), EncodeError> {
writer.write_string(&self.message, SERVER_BOUND_CHAT_MESSAGE_MAX_LENGTH)
}
fn decode<R: Read>(reader: &mut R) -> Result<Self::Output, DecodeError> {
let message = reader.read_string(SERVER_BOUND_CHAT_MESSAGE_MAX_LENGTH)?;
Ok(ServerBoundChatMessage { message })
}
}
pub struct ClientBoundChatMessage {
pub message: Message,
pub position: MessagePosition,
}
#[derive(Debug, Eq, PartialEq, FromPrimitive, ToPrimitive)]
pub enum MessagePosition {
Chat,
System,
HotBar,
}
impl ClientBoundChatMessage {
pub fn new(message: Message, position: MessagePosition) -> GameClientBoundPacket {
let chat_message = ClientBoundChatMessage { message, position };
GameClientBoundPacket::ClientBoundChatMessage(chat_message)
}
}
impl Packet for ClientBoundChatMessage {
type Output = Self;
fn encode<W: Write>(&self, writer: &mut W) -> Result<(), EncodeError> {
writer.write_chat_message(&self.message)?;
writer.write_enum(&self.position)?;
Ok(())
}
fn decode<R: Read>(reader: &mut R) -> Result<Self::Output, DecodeError> {
let message = reader.read_chat_message()?;
let position = reader.read_enum()?;
let chat_message = ClientBoundChatMessage { message, position };
Ok(chat_message)
}
}
#[derive(Debug)]
pub struct JoinGame {
pub entity_id: u32,
pub game_mode: GameMode,
pub dimension: i32,
pub max_players: u8,
pub level_type: String,
pub view_distance: u8,
pub reduced_debug_info: bool,
}
#[derive(Debug, Eq, PartialEq, FromPrimitive, ToPrimitive)]
pub enum GameMode {
Survival = 0,
Creative = 1,
Adventure = 2,
Spectator = 3,
Hardcore = 8,
}
impl JoinGame {
pub fn new(
entity_id: u32,
game_mode: GameMode,
dimension: i32,
max_players: u8,
level_type: String,
view_distance: u8,
reduced_debug_info: bool,
) -> GameClientBoundPacket {
let join_game = JoinGame {
entity_id,
game_mode,
dimension,
max_players,
level_type,
view_distance,
reduced_debug_info,
};
GameClientBoundPacket::JoinGame(join_game)
}
}
impl Packet for JoinGame {
type Output = Self;
fn encode<W: Write>(&self, writer: &mut W) -> Result<(), EncodeError> {
writer.write_u32::<BigEndian>(self.entity_id)?;
writer.write_enum(&self.game_mode)?;
writer.write_i32::<BigEndian>(self.dimension)?;
writer.write_u8(self.max_players)?;
writer.write_string(&self.level_type, LEVEL_TYPE_MAX_LENGTH)?;
writer.write_var_u32(self.view_distance as u32)?;
writer.write_bool(self.reduced_debug_info)?;
Ok(())
}
fn decode<R: Read>(reader: &mut R) -> Result<Self::Output, DecodeError> {
let entity_id = reader.read_u32::<BigEndian>()?;
let game_mode = reader.read_enum()?;
let dimension = reader.read_i32::<BigEndian>()?;
let max_players = reader.read_u8()?;
let level_type = reader.read_string(LEVEL_TYPE_MAX_LENGTH)?;
let view_distance = reader.read_var_u32()? as u8;
let reduced_debug_info = reader.read_bool()?;
Ok(JoinGame {
entity_id,
game_mode,
dimension,
max_players,
level_type,
view_distance,
reduced_debug_info,
})
}
}
pub struct ServerBoundKeepAlive {
pub id: u64,
}
impl ServerBoundKeepAlive {
pub fn new(id: u64) -> GameServerBoundPacket {
let keep_alive = ServerBoundKeepAlive { id };
GameServerBoundPacket::ServerBoundKeepAlive(keep_alive)
}
}
impl Packet for ServerBoundKeepAlive {
type Output = Self;
fn encode<W: Write>(&self, writer: &mut W) -> Result<(), EncodeError> {
writer.write_u64::<BigEndian>(self.id)?;
Ok(())
}
fn decode<R: Read>(reader: &mut R) -> Result<Self::Output, DecodeError> {
let id = reader.read_u64::<BigEndian>()?;
Ok(ServerBoundKeepAlive { id })
}
}
pub struct ClientBoundKeepAlive {
pub id: u64,
}
impl ClientBoundKeepAlive {
pub fn new(id: u64) -> GameClientBoundPacket {
let keep_alive = ClientBoundKeepAlive { id };
GameClientBoundPacket::ClientBoundKeepAlive(keep_alive)
}
}
impl Packet for ClientBoundKeepAlive {
type Output = Self;
fn encode<W: Write>(&self, writer: &mut W) -> Result<(), EncodeError> {
writer.write_u64::<BigEndian>(self.id)?;
Ok(())
}
fn decode<R: Read>(reader: &mut R) -> Result<Self::Output, DecodeError> {
let id = reader.read_u64::<BigEndian>()?;
Ok(ClientBoundKeepAlive { id })
}
}
pub struct ChunkData {
pub x: i32,
pub z: i32,
pub full: bool,
pub primary_mask: u32,
pub heights: CompoundTag,
pub data: Vec<u8>,
pub tiles: Vec<CompoundTag>,
}
impl ChunkData {
pub fn new(
x: i32,
z: i32,
full: bool,
primary_mask: u32,
heights: CompoundTag,
data: Vec<u8>,
tiles: Vec<CompoundTag>,
) -> GameClientBoundPacket {
let chunk_data = ChunkData {
x,
z,
full,
primary_mask,
heights,
data,
tiles,
};
GameClientBoundPacket::ChunkData(chunk_data)
}
}
impl Packet for ChunkData {
type Output = Self;
fn encode<W: Write>(&self, writer: &mut W) -> Result<(), EncodeError> {
writer.write_i32::<BigEndian>(self.x)?;
writer.write_i32::<BigEndian>(self.z)?;
writer.write_bool(self.full)?;
writer.write_var_u32(self.primary_mask)?;
writer.write_compound_tag(&self.heights)?;
writer.write_byte_array(&self.data)?;
writer.write_var_u32(self.tiles.len() as u32)?;
for tile_compound_tag in self.tiles.iter() {
writer.write_compound_tag(&tile_compound_tag)?;
}
Ok(())
}
fn decode<R: Read>(reader: &mut R) -> Result<Self::Output, DecodeError> {
let x = reader.read_i32::<BigEndian>()?;
let z = reader.read_i32::<BigEndian>()?;
let full = reader.read_bool()?;
let primary_mask = reader.read_var_u32()?;
let heights = reader.read_compound_tag()?;
let data = reader.read_byte_array()?;
let tiles_length = reader.read_var_u32()?;
let mut tiles = Vec::new();
for _ in 0..tiles_length {
let tile_compound_tag = reader.read_compound_tag()?;
tiles.push(tile_compound_tag);
}
Ok(ChunkData {
x,
z,
full,
primary_mask,
heights,
data,
tiles,
})
}
}