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https://github.com/junegunn/fzf.git
synced 2025-08-15 20:23:50 -07:00
Better support for Windows terminals
* Default border style on Windows is changed to `sharp` because some Windows terminals are not capable of displaying `rounded` border characters correctly. * If your terminal emulator renders each box-drawing character with 2 columns, set `RUNEWIDTH_EASTASIAN` environment variable to `1`.
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@@ -17,6 +17,8 @@ func HasFullscreenRenderer() bool {
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return true
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}
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var DefaultBorderShape BorderShape = BorderSharp
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func asTcellColor(color Color) tcell.Color {
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if color == colDefault {
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return tcell.ColorDefault
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@@ -187,6 +189,10 @@ func (r *FullscreenRenderer) Clear() {
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_screen.Clear()
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}
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func (r *FullscreenRenderer) NeedScrollbarRedraw() bool {
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return true
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}
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func (r *FullscreenRenderer) Refresh() {
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// noop
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}
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@@ -686,15 +692,16 @@ func (w *TcellWindow) drawBorder() {
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style = w.normal.style()
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}
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hw := runewidth.RuneWidth(w.borderStyle.horizontal)
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble, BorderHorizontal, BorderTop:
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for x := left; x < right; x++ {
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for x := left; x <= right-hw; x += hw {
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_screen.SetContent(x, top, w.borderStyle.horizontal, nil, style)
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}
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}
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble, BorderHorizontal, BorderBottom:
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for x := left; x < right; x++ {
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for x := left; x <= right-hw; x += hw {
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_screen.SetContent(x, bot-1, w.borderStyle.horizontal, nil, style)
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}
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}
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@@ -707,14 +714,14 @@ func (w *TcellWindow) drawBorder() {
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble, BorderVertical, BorderRight:
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for y := top; y < bot; y++ {
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_screen.SetContent(right-1, y, w.borderStyle.vertical, nil, style)
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_screen.SetContent(right-hw, y, w.borderStyle.vertical, nil, style)
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}
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}
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble:
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_screen.SetContent(left, top, w.borderStyle.topLeft, nil, style)
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_screen.SetContent(right-1, top, w.borderStyle.topRight, nil, style)
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_screen.SetContent(right-runewidth.RuneWidth(w.borderStyle.topRight), top, w.borderStyle.topRight, nil, style)
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_screen.SetContent(left, bot-1, w.borderStyle.bottomLeft, nil, style)
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_screen.SetContent(right-1, bot-1, w.borderStyle.bottomRight, nil, style)
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_screen.SetContent(right-runewidth.RuneWidth(w.borderStyle.bottomRight), bot-1, w.borderStyle.bottomRight, nil, style)
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}
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}
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