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Performance fix - unnecessary rune convertion on --ansi
> time cat /tmp/list | fzf-0.10.1-darwin_amd64 --ansi -fqwerty > /dev/null real 0m4.364s user 0m8.231s sys 0m0.820s > time cat /tmp/list | fzf --ansi -fqwerty > /dev/null real 0m4.624s user 0m5.755s sys 0m0.732s
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@@ -7,7 +7,7 @@ type Chunk []*Item // >>> []Item
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// ItemBuilder is a closure type that builds Item object from a pointer to a
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// string and an integer
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type ItemBuilder func([]rune, int) *Item
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type ItemBuilder func([]byte, int) *Item
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// ChunkList is a list of Chunks
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type ChunkList struct {
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@@ -26,7 +26,7 @@ func NewChunkList(trans ItemBuilder) *ChunkList {
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trans: trans}
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}
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func (c *Chunk) push(trans ItemBuilder, data []rune, index int) bool {
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func (c *Chunk) push(trans ItemBuilder, data []byte, index int) bool {
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item := trans(data, index)
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if item != nil {
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*c = append(*c, item)
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@@ -53,7 +53,7 @@ func CountItems(cs []*Chunk) int {
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}
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// Push adds the item to the list
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func (cl *ChunkList) Push(data []rune) bool {
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func (cl *ChunkList) Push(data []byte) bool {
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cl.mutex.Lock()
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defer cl.mutex.Unlock()
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