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Added a special workspace
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@@ -149,8 +149,6 @@ public:
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return false; // unreachable
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}
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private:
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void warp() {
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switch (m_eVarType) {
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case AVARTYPE_FLOAT: {
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@@ -170,6 +168,8 @@ private:
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}
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}
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private:
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Vector2D m_vValue = Vector2D(0,0);
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float m_fValue = 0;
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CColor m_cValue;
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