New animation system

This commit is contained in:
vaxerski
2022-04-23 14:16:02 +02:00
parent fa38dfd416
commit 0147975faf
17 changed files with 385 additions and 184 deletions

View File

@@ -8,115 +8,71 @@ void CAnimationManager::tick() {
if (!g_pConfigManager->getInt("animations:enabled"))
animationsDisabled = true;
const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows") && !animationsDisabled;
const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders") && !animationsDisabled;
const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein") && !animationsDisabled;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
// Process speeds
const float WINDOWSPEED = g_pConfigManager->getFloat("animations:windows_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:windows_speed");
const float BORDERSPEED = g_pConfigManager->getFloat("animations:borders_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:borders_speed");
const float FADESPEED = g_pConfigManager->getFloat("animations:fadein_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:fadein_speed");
const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
for (auto& w : g_pCompositor->m_lWindows) {
// get the box before transforms, for damage tracking later
wlr_box WLRBOXPREV = { w.m_vRealPosition.x - BORDERSIZE - 1, w.m_vRealPosition.y - BORDERSIZE - 1, w.m_vRealSize.x + 2 * BORDERSIZE + 2, w.m_vRealSize.y + 2 * BORDERSIZE + 2};
bool needsDamage = false;
// process fadeinout
if (FADEENABLED) {
const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
w.m_bFadingOut = false;
if (!deltazero(w.m_fAlpha, GOALALPHA)) {
if (deltaSmallToFlip(w.m_fAlpha, GOALALPHA)) {
w.m_fAlpha = GOALALPHA;
} else {
if (w.m_fAlpha > GOALALPHA)
w.m_bFadingOut = true;
w.m_fAlpha = parabolic(w.m_fAlpha, GOALALPHA, FADESPEED);
}
needsDamage = true;
}
} else {
const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
if (!deltazero(GOALALPHA, w.m_fAlpha)) {
if (w.m_bIsMapped)
w.m_fAlpha = 255.f;
else {
w.m_fAlpha = 0.f;
w.m_bFadingOut = false;
}
needsDamage = true;
}
}
// process fadein/out for unmapped windows, but nothing else.
// we can't use windowValidMapped because we want to animate hidden windows too.
if (!g_pCompositor->windowExists(&w) || !w.m_bIsMapped || !g_pXWaylandManager->getWindowSurface(&w)){
if (needsDamage) {
g_pHyprRenderer->damageWindow(&w); // only window, it didnt move cuz its unmappy
}
for (auto& av : m_lAnimatedVariables) {
// first, we check if it's disabled, if so, warp
if (av->m_pEnabled == 0 || animationsDisabled) {
av->warp();
continue;
}
// process the borders
const auto RENDERHINTS = g_pLayoutManager->getCurrentLayout()->requestRenderHints(&w);
// get speed
const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
const auto& COLOR = RENDERHINTS.isBorderColor ? RENDERHINTS.borderColor : g_pCompositor->isWindowActive(&w) ? BORDERACTIVECOL : BORDERINACTIVECOL;
// window stuff
const auto PWINDOW = (CWindow*)av->m_pWindow;
bool needsDamage = false;
wlr_box WLRBOXPREV = {PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
if (BORDERSENABLED) {
if (!deltazero(COLOR, w.m_cRealBorderColor)) {
if (deltaSmallToFlip(COLOR, w.m_cRealBorderColor)) {
w.m_cRealBorderColor = COLOR;
} else {
w.m_cRealBorderColor = parabolic(BORDERSPEED, w.m_cRealBorderColor, COLOR);
// TODO: curves
// parabolic with a switch unforto
// TODO: maybe do something cleaner
switch (av->m_eVarType) {
case AVARTYPE_FLOAT: {
if (!deltazero(av->m_fValue, av->m_fGoal)) {
if (deltaSmallToFlip(av->m_fValue, av->m_fGoal)) {
av->warp();
} else {
av->m_fValue = parabolic(av->m_fValue, av->m_fGoal, SPEED);
}
needsDamage = true;
}
needsDamage = true;
break;
}
case AVARTYPE_VECTOR: {
if (!deltazero(av->m_vValue, av->m_vGoal)) {
if (deltaSmallToFlip(av->m_vValue, av->m_vGoal)) {
av->warp();
} else {
av->m_vValue.x = parabolic(av->m_vValue.x, av->m_vGoal.x, SPEED);
av->m_vValue.y = parabolic(av->m_vValue.y, av->m_vGoal.y, SPEED);
}
needsDamage = true;
}
break;
}
case AVARTYPE_COLOR: {
if (!deltazero(av->m_cValue, av->m_cGoal)) {
if (deltaSmallToFlip(av->m_cValue, av->m_cGoal)) {
av->warp();
} else {
av->m_cValue = parabolic(SPEED, av->m_cValue, av->m_cGoal);
}
needsDamage = true;
}
break;
}
} else {
if (!deltazero(w.m_cRealBorderColor, COLOR))
needsDamage = true;
w.m_cRealBorderColor = COLOR;
}
// process the window
if (WINDOWSENABLED) {
if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
} else {
// if it is to be animated, animate it.
w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, WINDOWSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, WINDOWSPEED));
w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, WINDOWSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, WINDOWSPEED));
}
needsDamage = true;
}
} else {
if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize))
needsDamage = true;
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
}
// invalidate the window
if (needsDamage) {
g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(&w);
g_pHyprRenderer->damageWindow(PWINDOW);
}
}
}