New animation system

This commit is contained in:
vaxerski
2022-04-23 14:16:02 +02:00
parent fa38dfd416
commit 0147975faf
17 changed files with 385 additions and 184 deletions

View File

@@ -30,7 +30,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
}
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
wlr_box geometry = {pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y};
wlr_box geometry = {pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y};
if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
return false;
@@ -83,13 +83,13 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
return;
}
const auto REALPOS = pWindow->m_vRealPosition;
const auto REALPOS = pWindow->m_vRealPosition.vec();
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
renderdata.w = pWindow->m_vRealSize.x;
renderdata.h = pWindow->m_vRealSize.y;
renderdata.w = pWindow->m_vRealSize.vec().x;
renderdata.h = pWindow->m_vRealSize.vec().y;
renderdata.dontRound = pWindow->m_bIsFullscreen;
renderdata.fadeAlpha = pWindow->m_fAlpha;
renderdata.fadeAlpha = pWindow->m_fAlpha.fl();
renderdata.alpha = pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
// apply window special data
@@ -99,7 +99,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
// border
if (decorate && !pWindow->m_bX11DoesntWantBorders)
drawBorderForWindow(pWindow, pMonitor, pWindow->m_fAlpha * renderdata.alpha);
drawBorderForWindow(pWindow, pMonitor, pWindow->m_fAlpha.fl() * renderdata.alpha);
if (pWindow->m_bIsX11) {
if (pWindow->m_uSurface.xwayland->surface) {
@@ -411,14 +411,14 @@ void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor, fl
if (BORDERSIZE < 1)
return;
auto BORDERCOL = pWindow->m_cRealBorderColor;
auto BORDERCOL = pWindow->m_cRealBorderColor.col();
BORDERCOL.a *= (alpha / 255.f);
Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition;
Vector2D correctSize = pWindow->m_vRealSize;
Vector2D correctPos = pWindow->m_vRealPosition.vec() - pMonitor->vecPosition;
Vector2D correctSize = pWindow->m_vRealSize.vec();
// top
wlr_box border = {correctPos.x - BORDERSIZE / 2.f, correctPos.y - BORDERSIZE / 2.f, pWindow->m_vRealSize.x + BORDERSIZE, pWindow->m_vRealSize.y + BORDERSIZE};
wlr_box border = {correctPos.x - BORDERSIZE / 2.f, correctPos.y - BORDERSIZE / 2.f, pWindow->m_vRealSize.vec().x + BORDERSIZE, pWindow->m_vRealSize.vec().y + BORDERSIZE};
g_pHyprOpenGL->renderBorder(&border, BORDERCOL, BORDERSIZE, g_pConfigManager->getInt("decoration:rounding"));
}
@@ -454,7 +454,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
} else {
// damage by real size & pos + border size * 2 (JIC)
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE - 1, pWindow->m_vRealPosition.y - BORDERSIZE - 1, pWindow->m_vRealSize.x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 2 * BORDERSIZE + 2};
wlr_box damageBox = { pWindow->m_vRealPosition.vec().x - BORDERSIZE - 1, pWindow->m_vRealPosition.vec().y - BORDERSIZE - 1, pWindow->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
for (auto& m : g_pCompositor->m_lMonitors)
wlr_output_damage_add_box(m.damage, &damageBox);
}