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Core: Move to aquamarine (#6608)
Moves Hyprland from wlroots to aquamarine for the backend. --------- Signed-off-by: Vaxry <vaxry@vaxry.net> Co-authored-by: Mihai Fufezan <mihai@fufexan.net> Co-authored-by: Jan Beich <jbeich@FreeBSD.org> Co-authored-by: vaxerski <vaxerski@users.noreply.github.com> Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com> Co-authored-by: Tom Englund <tomenglund26@gmail.com> Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com> Co-authored-by: diniamo <diniamo53@gmail.com>
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@@ -1,9 +1,9 @@
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#pragma once
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#include "../defines.hpp"
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#include <aquamarine/buffer/Buffer.hpp>
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class IWLBuffer;
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struct SDMABUFAttrs;
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class IHLBuffer;
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HYPRUTILS_FORWARD(Math, CRegion);
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enum TEXTURETYPE {
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@@ -23,10 +23,10 @@ class CTexture {
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CTexture(const CTexture&) = delete;
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CTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
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CTexture(wlr_texture*);
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CTexture(const SP<Aquamarine::IBuffer> buffer);
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// this ctor takes ownership of the eglImage.
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CTexture(const SDMABUFAttrs&, void* image);
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CTexture(const Aquamarine::SDMABUFAttrs&, void* image);
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~CTexture();
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void destroyTexture();
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@@ -37,6 +37,9 @@ class CTexture {
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GLenum m_iTarget = GL_TEXTURE_2D;
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GLuint m_iTexID = 0;
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Vector2D m_vSize;
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void* m_pEglImage = nullptr;
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bool m_bNonOwning = false; // wlr
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void* m_pEglImage = nullptr;
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private:
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void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
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void createFromDma(const Aquamarine::SDMABUFAttrs&, void* image);
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};
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