fix new blur optimizations with non-full damage

This commit is contained in:
vaxerski
2022-08-01 20:18:26 +02:00
parent e794de1f4d
commit 024752bbe3
3 changed files with 22 additions and 0 deletions

View File

@@ -579,6 +579,25 @@ void CHyprOpenGLImpl::markBlurDirtyForMonitor(CMonitor* pMonitor) {
m_mMonitorRenderResources[pMonitor].blurFBDirty = true;
}
void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) {
static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
if (!*PBLURNEWOPTIMIZE || !m_mMonitorRenderResources[pMonitor].blurFBDirty)
return;
bool has = false;
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_iWorkspaceID == pMonitor->activeWorkspace && w->m_bIsMapped && !w->m_bHidden && !w->m_bIsFloating) {
has = true;
break;
}
}
if (has)
g_pHyprRenderer->damageMonitor(pMonitor);
}
void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
// make the fake dmg