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sessionLock: ensure sls focus in some edge cases (#7647)
* input: return early in mouseMoveUnified when the session is locked * sessionLock: make make a commit an opportunity to focus session lock surfaces * compositor: allow resetting focus when session is locked * input: remove redundant PMONITOR checks PMONITOR is checked above * input: check isSessionLocked earlier in mouseMoveUnified A bit of reordering, so that we don't call some stuff that is irrelevant when the session is locked
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@@ -30,6 +30,9 @@ SSessionLockSurface::SSessionLockSurface(SP<CSessionLockSurface> surface_) : sur
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listeners.commit = surface_->events.commit.registerListener([this](std::any data) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(iMonitorID);
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if (mapped && pWlrSurface != g_pCompositor->m_pLastFocus)
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g_pInputManager->simulateMouseMovement();
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if (PMONITOR)
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g_pHyprRenderer->damageMonitor(PMONITOR);
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});
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