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windowrules: add nearestneighbor
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@@ -143,6 +143,7 @@ struct SWindowAdditionalConfigData {
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CWindowOverridableVar<int> xray = -1; // -1 means unset, takes precedence over the renderdata one
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CWindowOverridableVar<int> borderSize = -1; // -1 means unset, takes precedence over the renderdata one
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CWindowOverridableVar<bool> forceTearing = false;
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CWindowOverridableVar<bool> nearestNeighbor = false;
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};
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struct SWindowRule {
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