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fixing your shit.
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@@ -36,7 +36,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
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}
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}
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)#";
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)#";
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};
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inline const std::string QUADVERTSRC = R"#(
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@@ -67,6 +67,7 @@ uniform int primitiveMultisample;
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uniform int ignoreCorners;
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void main() {
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vec4 pixColor = v_color;
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if (radius > 0.0) {
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@@ -248,4 +249,5 @@ void main() {
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)#" + ROUNDED_SHADER_FUNC("pixColor") + R"#(
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gl_FragColor = pixColor * alpha;
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})#";
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}
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)#";
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