don't set cursor when timeout reached

This commit is contained in:
vaxerski
2023-01-26 10:39:06 +00:00
parent fc89e70a1f
commit 06b17db227
2 changed files with 11 additions and 9 deletions

View File

@@ -225,11 +225,13 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (!foundSurface) {
if (!m_bEmptyFocusCursorSet) {
// TODO: maybe wrap?
if (m_ecbClickBehavior == CLICKMODE_KILL)
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "crosshair", g_pCompositor->m_sWLRCursor);
else
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
if (g_pHyprRenderer->m_bHasARenderedCursor) {
// TODO: maybe wrap?
if (m_ecbClickBehavior == CLICKMODE_KILL)
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "crosshair", g_pCompositor->m_sWLRCursor);
else
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
}
m_bEmptyFocusCursorSet = true;
}