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added decoration:blur_new_optimizations
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@@ -575,11 +575,37 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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return currentRenderToFB;
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}
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void CHyprOpenGLImpl::markBlurDirtyForMonitor(CMonitor* pMonitor) {
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m_mMonitorRenderResources[pMonitor].blurFBDirty = true;
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}
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void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
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// make the fake dmg
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
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wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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const auto POUTFB = blurMainFramebufferWithDamage(255, &wholeMonitor, &fakeDamage);
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// render onto blurFB
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m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->blurFB.bind();
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clear(CColor(0,0,0,0));
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renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 255, &fakeDamage, 0, false, true, false);
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m_RenderData.pCurrentMonData->primaryFB.bind();
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m_RenderData.pCurrentMonData->blurFBDirty = false;
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}
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void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
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static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
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static auto* const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
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static auto *const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
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static auto* const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
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if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) {
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renderTexture(tex, pBox, a, round, false, true);
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@@ -610,7 +636,13 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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}
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// blur the main FB, it will be rendered onto the mirror
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const auto POUTFB = blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
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if (*PBLURNEWOPTIMIZE && m_RenderData.pCurrentMonData->blurFBDirty) {
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// redraw the blur. Since this resets the dirty flag, it will be drawn before the first window.
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preBlurForCurrentMonitor();
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}
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// vvv TODO: layered blur fbs?
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const auto POUTFB = (*PBLURNEWOPTIMIZE && m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
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pixman_region32_fini(&inverseOpaque);
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