Added legacy GLES2 renderer option

This commit is contained in:
vaxerski
2022-04-13 17:34:13 +02:00
parent 4b7a1a471f
commit 084e922642
6 changed files with 43 additions and 3 deletions

View File

@@ -30,15 +30,17 @@ bool CFramebuffer::alloc(int w, int h) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
// TODO: Allow this with gles2
#ifndef GLES2
if (m_pStencilTex) {
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
}
#endif
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
@@ -55,7 +57,11 @@ bool CFramebuffer::alloc(int w, int h) {
}
void CFramebuffer::bind() {
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
#endif
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
}