Added dynamic monitor rules

This commit is contained in:
vaxerski
2022-04-19 19:01:23 +02:00
parent 1eec8c3741
commit 08ee14b4a0
7 changed files with 116 additions and 53 deletions

View File

@@ -685,4 +685,15 @@ void CHyprOpenGLImpl::clearWithTex() {
wlr_box box = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
renderTexture(m_mMonitorBGTextures[m_RenderData.pMonitor], &box, 255, 0);
}
}
void CHyprOpenGLImpl::destroyMonitorResources(SMonitor* pMonitor) {
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].primaryFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].stencilTex.destroyTexture();
g_pHyprOpenGL->m_mMonitorBGTextures[pMonitor].destroyTexture();
g_pHyprOpenGL->m_mMonitorRenderResources.erase(pMonitor);
g_pHyprOpenGL->m_mMonitorBGTextures.erase(pMonitor);
Debug::log(LOG, "Monitor %s -> destroyed all render data", pMonitor->szName.c_str());
}