added border gradients

This commit is contained in:
vaxerski
2022-11-26 17:56:43 +00:00
parent 52c0356900
commit 0948b078e1
13 changed files with 200 additions and 40 deletions

View File

@@ -239,7 +239,9 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shBORDER1.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shBORDER1.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
m_RenderData.pCurrentMonData->m_shBORDER1.color = glGetUniformLocation(prog, "color");
m_RenderData.pCurrentMonData->m_shBORDER1.gradient = glGetUniformLocation(prog, "gradient");
m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength = glGetUniformLocation(prog, "gradientLength");
m_RenderData.pCurrentMonData->m_shBORDER1.angle = glGetUniformLocation(prog, "angle");
m_RenderData.pCurrentMonData->m_bShadersInitialized = true;
@@ -804,7 +806,7 @@ void pushVert2D(float x, float y, float* arr, int& counter, wlr_box* box) {
counter++;
}
void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad, int round, float a) {
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
@@ -819,27 +821,13 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
int scaledBorderSize = *PBORDERSIZE * m_RenderData.pMonitor->scale;
if (round < 1) {
// zero rounding, just lines
wlr_box borderbox = {box->x - scaledBorderSize, box->y - scaledBorderSize, scaledBorderSize, box->height + 2 * scaledBorderSize};
renderRect(&borderbox, col, 0); // left
borderbox = {box->x, box->y - (int)scaledBorderSize, box->width + (int)scaledBorderSize, (int)scaledBorderSize};
renderRect(&borderbox, col, 0); // top
borderbox = {box->x + box->width, box->y, (int)scaledBorderSize, box->height + (int)scaledBorderSize};
renderRect(&borderbox, col, 0); // right
borderbox = {box->x, box->y + box->height, box->width, (int)scaledBorderSize};
renderRect(&borderbox, col, 0); // bottom
return;
}
// adjust box
box->x -= scaledBorderSize;
box->y -= scaledBorderSize;
box->width += 2 * scaledBorderSize;
box->height += 2 * scaledBorderSize;
round += scaledBorderSize;
round += round == 0 ? 0 : scaledBorderSize;
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
@@ -858,7 +846,19 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
wlr_matrix_transpose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix);
#endif
glUniform4f(m_RenderData.pCurrentMonData->m_shBORDER1.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
// TODO: make gradients already in 0 ... 1 and just pass vec.data(), alpha in shader
float* gradientValues = (float*)malloc(sizeof(float) * grad.m_vColors.size() * 4);
for (size_t i = 0; i < grad.m_vColors.size(); ++i) {
gradientValues[i * 4] = grad.m_vColors[i].r / 255.f;
gradientValues[i * 4 + 1] = grad.m_vColors[i].g / 255.f;
gradientValues[i * 4 + 2] = grad.m_vColors[i].b / 255.f;
gradientValues[i * 4 + 3] = grad.m_vColors[i].a / 255.f * a;
}
glUniform4fv(m_RenderData.pCurrentMonData->m_shBORDER1.gradient, grad.m_vColors.size(), gradientValues);
glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength, grad.m_vColors.size());
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.angle, grad.m_fAngle);
wlr_box transformedBox;
wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform),
@@ -906,6 +906,14 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
free(gradientValues);
// fix back box
box->x += scaledBorderSize;
box->y += scaledBorderSize;
box->width -= 2 * scaledBorderSize;
box->height -= 2 * scaledBorderSize;
}
void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFramebuffer) {