added border gradients

This commit is contained in:
vaxerski
2022-11-26 17:56:43 +00:00
parent 52c0356900
commit 0948b078e1
13 changed files with 200 additions and 40 deletions

View File

@@ -300,14 +300,20 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
float rounding = renderdata.dontRound ? 0 : renderdata.rounding == -1 ? *PROUNDING : renderdata.rounding;
rounding *= pMonitor->scale;
auto col = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor.col();
col.a *= renderdata.fadeAlpha * renderdata.alpha / 255.f;
auto grad = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor;
const bool ANIMATED = g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.isBeingAnimated();
float a1 = renderdata.fadeAlpha * renderdata.alpha / 255.f * (ANIMATED ? g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.fl() : 1.f);
wlr_box windowBox = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
scaleBox(&windowBox, pMonitor->scale);
g_pHyprOpenGL->renderBorder(&windowBox, col, rounding);
g_pHyprOpenGL->renderBorder(&windowBox, grad, rounding, a1);
if (ANIMATED) {
float a2 = 1.f - a1;
g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, rounding, a2);
}
}
}