typo + fix shadow on multimon

This commit is contained in:
vaxerski
2022-06-26 22:27:03 +02:00
parent b7b4853301
commit 0b1459ef04
2 changed files with 2 additions and 2 deletions

View File

@@ -87,7 +87,7 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
glStencilFunc(GL_ALWAYS, 1, -1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
wlr_box windowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
wlr_box windowBox = {m_vLastWindowPos.x - pMonitor->vecPosition.x, m_vLastWindowPos.y - pMonitor->vecPosition.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
g_pHyprOpenGL->renderRect(&windowBox, CColor(0,0,0,0), *PROUNDING);
glStencilFunc(GL_NOTEQUAL, 1, -1);