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sessionlock: fix timer logic on unsafe state
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@@ -91,6 +91,7 @@ void CSessionLockManager::onNewSessionLock(SP<CSessionLock> pLock) {
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g_pCompositor->focusSurface(nullptr);
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g_pCompositor->focusSurface(nullptr);
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g_pSeatManager->setGrab(nullptr);
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g_pSeatManager->setGrab(nullptr);
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if (g_pCompositor->m_unsafeState) {
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m_sessionLock->sendDeniedTimer = makeShared<CEventLoopTimer>(
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m_sessionLock->sendDeniedTimer = makeShared<CEventLoopTimer>(
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// Within this arbitrary amount of time, a session-lock client is expected to create and commit a lock surface for each output. If the client fails to do that, it will be denied.
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// Within this arbitrary amount of time, a session-lock client is expected to create and commit a lock surface for each output. If the client fails to do that, it will be denied.
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std::chrono::seconds(5),
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std::chrono::seconds(5),
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@@ -113,13 +114,10 @@ void CSessionLockManager::onNewSessionLock(SP<CSessionLock> pLock) {
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},
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},
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nullptr);
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nullptr);
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if (m_sessionLock->sendDeniedTimer)
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g_pEventLoopManager->addTimer(m_sessionLock->sendDeniedTimer);
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g_pEventLoopManager->addTimer(m_sessionLock->sendDeniedTimer);
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} else {
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// Normally the locked event is sent after each output rendered a lock screen frame.
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// Normally the locked event is sent after each output rendered a lock screen frame.
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// When there are no outputs, send it right away.
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// When there are no outputs, send it right away.
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if (g_pCompositor->m_unsafeState) {
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removeSendDeniedTimer();
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m_sessionLock->lock->sendLocked();
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m_sessionLock->lock->sendLocked();
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m_sessionLock->hasSentLocked = true;
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m_sessionLock->hasSentLocked = true;
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}
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}
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