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https://github.com/hyprwm/Hyprland.git
synced 2025-07-26 09:41:57 -07:00
sessionlock: fix timer logic on unsafe state
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@@ -91,35 +91,33 @@ void CSessionLockManager::onNewSessionLock(SP<CSessionLock> pLock) {
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g_pCompositor->focusSurface(nullptr);
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g_pCompositor->focusSurface(nullptr);
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g_pSeatManager->setGrab(nullptr);
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g_pSeatManager->setGrab(nullptr);
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m_sessionLock->sendDeniedTimer = makeShared<CEventLoopTimer>(
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// Within this arbitrary amount of time, a session-lock client is expected to create and commit a lock surface for each output. If the client fails to do that, it will be denied.
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std::chrono::seconds(5),
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[](auto, auto) {
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if (!g_pSessionLockManager || g_pSessionLockManager->clientLocked() || g_pSessionLockManager->clientDenied())
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return;
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if (g_pCompositor->m_unsafeState || !g_pCompositor->m_aqBackend->hasSession() || !g_pCompositor->m_aqBackend->session->active) {
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// Because the session is inactive, there is a good reason for why the client did't recieve locked or denied.
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// We send locked, although this could lead to imperfect frames when we start to render again.
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g_pSessionLockManager->m_sessionLock->lock->sendLocked();
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g_pSessionLockManager->m_sessionLock->hasSentLocked = true;
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return;
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}
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if (g_pSessionLockManager->m_sessionLock && g_pSessionLockManager->m_sessionLock->lock) {
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g_pSessionLockManager->m_sessionLock->lock->sendDenied();
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g_pSessionLockManager->m_sessionLock->hasSentDenied = true;
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}
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},
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nullptr);
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if (m_sessionLock->sendDeniedTimer)
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g_pEventLoopManager->addTimer(m_sessionLock->sendDeniedTimer);
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// Normally the locked event is sent after each output rendered a lock screen frame.
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// When there are no outputs, send it right away.
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if (g_pCompositor->m_unsafeState) {
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if (g_pCompositor->m_unsafeState) {
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removeSendDeniedTimer();
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m_sessionLock->sendDeniedTimer = makeShared<CEventLoopTimer>(
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// Within this arbitrary amount of time, a session-lock client is expected to create and commit a lock surface for each output. If the client fails to do that, it will be denied.
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std::chrono::seconds(5),
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[](auto, auto) {
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if (!g_pSessionLockManager || g_pSessionLockManager->clientLocked() || g_pSessionLockManager->clientDenied())
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return;
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if (g_pCompositor->m_unsafeState || !g_pCompositor->m_aqBackend->hasSession() || !g_pCompositor->m_aqBackend->session->active) {
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// Because the session is inactive, there is a good reason for why the client did't recieve locked or denied.
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// We send locked, although this could lead to imperfect frames when we start to render again.
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g_pSessionLockManager->m_sessionLock->lock->sendLocked();
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g_pSessionLockManager->m_sessionLock->hasSentLocked = true;
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return;
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}
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if (g_pSessionLockManager->m_sessionLock && g_pSessionLockManager->m_sessionLock->lock) {
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g_pSessionLockManager->m_sessionLock->lock->sendDenied();
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g_pSessionLockManager->m_sessionLock->hasSentDenied = true;
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}
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},
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nullptr);
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g_pEventLoopManager->addTimer(m_sessionLock->sendDeniedTimer);
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} else {
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// Normally the locked event is sent after each output rendered a lock screen frame.
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// When there are no outputs, send it right away.
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m_sessionLock->lock->sendLocked();
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m_sessionLock->lock->sendLocked();
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m_sessionLock->hasSentLocked = true;
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m_sessionLock->hasSentLocked = true;
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}
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}
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