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Shift splash up if monitor has wider ratio than bgTexture.
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@@ -140,10 +140,9 @@ private:
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CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
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void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowCustomUV = false, bool allowDim = false);
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void renderSplash(cairo_t *const, cairo_surface_t *const);
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void renderSplash(cairo_t *const, cairo_surface_t *const, double);
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void preBlurForCurrentMonitor();
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};
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inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
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inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
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