Shift splash up if monitor has wider ratio than bgTexture.

This commit is contained in:
Felix Dick
2022-09-29 04:01:26 +02:00
parent c48336aac3
commit 10c4f4ba35
2 changed files with 30 additions and 30 deletions

View File

@@ -140,10 +140,9 @@ private:
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowCustomUV = false, bool allowDim = false);
void renderSplash(cairo_t *const, cairo_surface_t *const);
void renderSplash(cairo_t *const, cairo_surface_t *const, double);
void preBlurForCurrentMonitor();
};
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;