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https://github.com/hyprwm/Hyprland.git
synced 2025-08-03 21:51:55 -07:00
Use double literals, don't cast a integer literal to double.
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@@ -226,8 +226,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
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renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
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renderdata.w = std::max(pWindow->m_vRealSize.vec().x, (double)5); // clamp the size to min 5,
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renderdata.h = std::max(pWindow->m_vRealSize.vec().y, (double)5); // otherwise we'll have issues later with invalid boxes
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renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
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renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
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renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding);
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renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : (PWORKSPACE->m_fAlpha.fl() / 255.f));
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renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
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@@ -492,8 +492,8 @@ void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* p
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(0, 0);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x * ((double)pWindow->m_vRealSize.vec().x / ((double)geom.width / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x)),
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y * ((double)pWindow->m_vRealSize.vec().y / ((double)geom.height / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y)));
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x * (pWindow->m_vRealSize.vec().x / ((double)geom.width / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x)),
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y * (pWindow->m_vRealSize.vec().y / ((double)geom.height / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y)));
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}
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} else {
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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