input: Introduce basic hyprland HID classes

Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp

Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
This commit is contained in:
Vaxry
2024-05-03 22:34:10 +01:00
parent 1d2acbe193
commit 1237732b97
39 changed files with 1450 additions and 573 deletions

View File

@@ -3,6 +3,7 @@
#include "../Compositor.hpp"
#include "../config/ConfigValue.hpp"
#include "../protocols/GammaControl.hpp"
#include "../devices/ITouch.hpp"
int ratHandler(void* data) {
g_pHyprRenderer->renderMonitor((CMonitor*)data);
@@ -145,10 +146,10 @@ void CMonitor::onConnect(bool noRule) {
if (!noRule)
g_pHyprRenderer->applyMonitorRule(this, &monitorRule, true);
for (const auto& PTOUCHDEV : g_pInputManager->m_lTouchDevices) {
if (matchesStaticSelector(PTOUCHDEV.boundOutput)) {
Debug::log(LOG, "Binding touch device {} to output {}", PTOUCHDEV.name, szName);
wlr_cursor_map_input_to_output(g_pCompositor->m_sWLRCursor, PTOUCHDEV.pWlrDevice, output);
for (const auto& PTOUCHDEV : g_pInputManager->m_vTouches) {
if (matchesStaticSelector(PTOUCHDEV->boundOutput)) {
Debug::log(LOG, "Binding touch device {} to output {}", PTOUCHDEV->hlName, szName);
wlr_cursor_map_input_to_output(g_pCompositor->m_sWLRCursor, &PTOUCHDEV->wlr()->base, output);
}
}