mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-21 23:13:49 -07:00
Migrate the config to hyprlang (#4656)
* Migrate to hyprlang * pop up errors * fix swapped args * Meson & Nix: build with hyprlang * CI: add hyprlang to setup action * add infra for plugin stuff * fix hyprctl getoption * fix hyprctl getoption with json * format * fix post parse logic * fix autogen config * oops missed exec-once * fmt * fix ws rules * require 0.3.0 for hyprlang * nix: flaek * minor type fixes * fix cfg usages in swipe * use cvarlist for ws rules * fix throw in addPluginConfigVar * Nix: update hyprlang * minor fixes * fix disableLogs * mention hyprlang docs * bump hyprlang dep in cmake * Meson: bump min hyprlang version Nix: update hyprlang * minor fix * Nix: update meson patch --------- Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
This commit is contained in:
@@ -21,21 +21,13 @@
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#include "defaultConfig.hpp"
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#include "ConfigDataValues.hpp"
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#include <hyprlang.hpp>
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#define INITANIMCFG(name) animationConfig[name] = {}
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#define CREATEANIMCFG(name, parent) animationConfig[name] = {false, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]}
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#define HANDLE void*
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struct SConfigValue {
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int64_t intValue = -INT64_MAX;
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float floatValue = -__FLT_MAX__;
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std::string strValue = "";
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Vector2D vecValue = Vector2D(-__FLT_MAX__, -__FLT_MAX__);
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std::shared_ptr<ICustomConfigValueData> data;
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bool set = false; // used for device configs
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};
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struct SWorkspaceRule {
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std::string monitor = "";
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std::string workspaceString = "";
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@@ -74,9 +66,14 @@ struct SAnimationPropertyConfig {
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};
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struct SPluginKeyword {
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HANDLE handle = 0;
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std::string name = "";
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std::function<void(const std::string&, const std::string&)> fn;
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HANDLE handle = 0;
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std::string name = "";
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Hyprlang::PCONFIGHANDLERFUNC fn = nullptr;
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};
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struct SPluginVariable {
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HANDLE handle = 0;
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std::string name = "";
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};
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struct SExecRequestedRule {
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@@ -91,24 +88,17 @@ class CConfigManager {
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void tick();
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void init();
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int getInt(const std::string&);
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float getFloat(const std::string&);
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Vector2D getVec(const std::string&);
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std::string getString(const std::string&);
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void setFloat(const std::string&, float);
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void setInt(const std::string&, int);
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void setVec(const std::string&, Vector2D);
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void setString(const std::string&, const std::string&);
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int getDeviceInt(const std::string&, const std::string&, const std::string& fallback = "");
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float getDeviceFloat(const std::string&, const std::string&, const std::string& fallback = "");
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Vector2D getDeviceVec(const std::string&, const std::string&, const std::string& fallback = "");
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std::string getDeviceString(const std::string&, const std::string&, const std::string& fallback = "");
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bool deviceConfigExists(const std::string&);
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Hyprlang::CConfigValue* getConfigValueSafeDevice(const std::string& dev, const std::string& val, const std::string& fallback);
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bool shouldBlurLS(const std::string&);
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SConfigValue* getConfigValuePtr(const std::string&);
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SConfigValue* getConfigValuePtrSafe(const std::string&);
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void* const* getConfigValuePtr(const std::string&);
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Hyprlang::CConfigValue* getHyprlangConfigValuePtr(const std::string& name, const std::string& specialCat = "");
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void onPluginLoadUnload(const std::string& name, bool load);
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static std::string getConfigDir();
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static std::string getMainConfigPath();
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@@ -127,8 +117,8 @@ class CConfigManager {
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std::unordered_map<std::string, SAnimationPropertyConfig> getAnimationConfig();
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void addPluginConfigVar(HANDLE handle, const std::string& name, const SConfigValue& value);
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void addPluginKeyword(HANDLE handle, const std::string& name, std::function<void(const std::string& cmd, const std::string& val)> fun);
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void addPluginConfigVar(HANDLE handle, const std::string& name, const Hyprlang::CConfigValue& value);
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void addPluginKeyword(HANDLE handle, const std::string& name, Hyprlang::PCONFIGHANDLERFUNC fun, Hyprlang::SHandlerOptions opts = {});
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void removePluginConfig(HANDLE handle);
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// no-op when done.
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@@ -141,7 +131,7 @@ class CConfigManager {
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void ensureMonitorStatus();
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void ensureVRR(CMonitor* pMonitor = nullptr);
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std::string parseKeyword(const std::string&, const std::string&, bool dynamic = false);
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std::string parseKeyword(const std::string&, const std::string&);
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void addParseError(const std::string&);
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@@ -151,77 +141,65 @@ class CConfigManager {
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void handlePluginLoads();
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std::string configCurrentPath;
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// keywords
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std::optional<std::string> handleRawExec(const std::string&, const std::string&);
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std::optional<std::string> handleExecOnce(const std::string&, const std::string&);
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std::optional<std::string> handleMonitor(const std::string&, const std::string&);
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std::optional<std::string> handleBind(const std::string&, const std::string&);
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std::optional<std::string> handleUnbind(const std::string&, const std::string&);
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std::optional<std::string> handleWindowRule(const std::string&, const std::string&);
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std::optional<std::string> handleLayerRule(const std::string&, const std::string&);
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std::optional<std::string> handleWindowRuleV2(const std::string&, const std::string&);
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std::optional<std::string> handleWorkspaceRules(const std::string&, const std::string&);
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std::optional<std::string> handleBezier(const std::string&, const std::string&);
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std::optional<std::string> handleAnimation(const std::string&, const std::string&);
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std::optional<std::string> handleSource(const std::string&, const std::string&);
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std::optional<std::string> handleSubmap(const std::string&, const std::string&);
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std::optional<std::string> handleBlurLS(const std::string&, const std::string&);
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std::optional<std::string> handleBindWS(const std::string&, const std::string&);
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std::optional<std::string> handleEnv(const std::string&, const std::string&);
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std::optional<std::string> handlePlugin(const std::string&, const std::string&);
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std::string configCurrentPath;
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private:
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std::deque<std::string> configPaths; // stores all the config paths
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std::unordered_map<std::string, time_t> configModifyTimes; // stores modify times
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std::vector<std::pair<std::string, std::string>> configDynamicVars; // stores dynamic vars declared by the user
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std::unordered_map<std::string, SConfigValue> configValues;
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std::unordered_map<std::string, std::unordered_map<std::string, SConfigValue>> deviceConfigs; // stores device configs
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std::unique_ptr<Hyprlang::CConfig> m_pConfig;
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std::unordered_map<std::string, SAnimationPropertyConfig> animationConfig; // stores all the animations with their set values
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std::deque<std::string> configPaths; // stores all the config paths
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std::unordered_map<std::string, time_t> configModifyTimes; // stores modify times
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std::string currentCategory = ""; // For storing the category of the current item
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std::unordered_map<std::string, SAnimationPropertyConfig> animationConfig; // stores all the animations with their set values
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std::string parseError = ""; // For storing a parse error to display later
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std::string m_szCurrentSubmap = ""; // For storing the current keybind submap
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std::string m_szCurrentSubmap = ""; // For storing the current keybind submap
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std::vector<SExecRequestedRule> execRequestedRules; // rules requested with exec, e.g. [workspace 2] kitty
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std::vector<SExecRequestedRule> execRequestedRules; // rules requested with exec, e.g. [workspace 2] kitty
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std::vector<std::string> m_vDeclaredPlugins;
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std::vector<SPluginKeyword> pluginKeywords;
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std::vector<SPluginVariable> pluginVariables;
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std::vector<std::string> m_vDeclaredPlugins;
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std::unordered_map<HANDLE, std::unique_ptr<std::unordered_map<std::string, SConfigValue>>> pluginConfigs; // stores plugin configs
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std::vector<SPluginKeyword> pluginKeywords;
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bool isFirstLaunch = true; // For exec-once
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bool isFirstLaunch = true; // For exec-once
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std::deque<SMonitorRule> m_dMonitorRules;
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std::deque<SWorkspaceRule> m_dWorkspaceRules;
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std::deque<SWindowRule> m_dWindowRules;
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std::deque<SLayerRule> m_dLayerRules;
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std::deque<std::string> m_dBlurLSNamespaces;
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std::deque<SMonitorRule> m_dMonitorRules;
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std::deque<SWorkspaceRule> m_dWorkspaceRules;
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std::deque<SWindowRule> m_dWindowRules;
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std::deque<SLayerRule> m_dLayerRules;
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std::deque<std::string> m_dBlurLSNamespaces;
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bool firstExecDispatched = false;
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bool m_bManualCrashInitiated = false;
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std::deque<std::string> firstExecRequests;
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bool firstExecDispatched = false;
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bool m_bManualCrashInitiated = false;
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std::deque<std::string> firstExecRequests;
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std::vector<std::pair<std::string, std::string>> environmentVariables;
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std::vector<std::pair<std::string, std::string>> m_vFailedPluginConfigValues; // for plugin values of unloaded plugins
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std::vector<std::pair<std::string, std::string>> m_vFailedPluginConfigValues; // for plugin values of unloaded plugins
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// internal methods
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void setDefaultVars();
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void setDefaultAnimationVars();
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void setDeviceDefaultVars(const std::string&);
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void populateEnvironment();
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void setAnimForChildren(SAnimationPropertyConfig* const);
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void updateBlurredLS(const std::string&, const bool);
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void applyUserDefinedVars(std::string&, const size_t);
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void loadConfigLoadVars();
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SConfigValue getConfigValueSafe(const std::string&);
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SConfigValue getConfigValueSafeDevice(const std::string&, const std::string&, const std::string& fallback = "");
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void parseLine(std::string&);
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void configSetValueSafe(const std::string&, const std::string&);
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void handleDeviceConfig(const std::string&, const std::string&);
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void handleRawExec(const std::string&, const std::string&);
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void handleMonitor(const std::string&, const std::string&);
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void handleBind(const std::string&, const std::string&);
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void handleUnbind(const std::string&, const std::string&);
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void handleWindowRule(const std::string&, const std::string&);
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void handleLayerRule(const std::string&, const std::string&);
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void handleWindowRuleV2(const std::string&, const std::string&);
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void handleWorkspaceRules(const std::string&, const std::string&);
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void handleBezier(const std::string&, const std::string&);
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void handleAnimation(const std::string&, const std::string&);
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void handleSource(const std::string&, const std::string&);
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void handleSubmap(const std::string&, const std::string&);
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void handleBlurLS(const std::string&, const std::string&);
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void handleBindWS(const std::string&, const std::string&);
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void handleEnv(const std::string&, const std::string&);
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void handlePlugin(const std::string&, const std::string&);
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void setAnimForChildren(SAnimationPropertyConfig* const);
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void updateBlurredLS(const std::string&, const bool);
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void setDefaultAnimationVars();
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std::optional<std::string> resetHLConfig();
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std::optional<std::string> verifyConfigExists();
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void postConfigReload(const Hyprlang::CParseResult& result);
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void reload();
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};
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inline std::unique_ptr<CConfigManager> g_pConfigManager;
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