keybinds: Add option to disable window direction monitor fallback (#6182)

* add monitor fallback option

* format
This commit is contained in:
shezdy
2024-05-22 13:51:46 -06:00
committed by GitHub
parent 93fea89043
commit 155ae3721c
3 changed files with 22 additions and 5 deletions

View File

@@ -1220,8 +1220,9 @@ void CKeybindManager::moveActiveToWorkspaceSilent(std::string args) {
}
void CKeybindManager::moveFocusTo(std::string args) {
static auto PFULLCYCLE = CConfigValue<Hyprlang::INT>("binds:movefocus_cycles_fullscreen");
char arg = args[0];
static auto PFULLCYCLE = CConfigValue<Hyprlang::INT>("binds:movefocus_cycles_fullscreen");
static auto PMONITORFALLBACK = CConfigValue<Hyprlang::INT>("binds:window_direction_monitor_fallback");
char arg = args[0];
if (!isDirection(args)) {
Debug::log(ERR, "Cannot move focus in direction {}, unsupported direction. Supported: l,r,u/t,d/b", arg);
@@ -1230,7 +1231,9 @@ void CKeybindManager::moveFocusTo(std::string args) {
const auto PLASTWINDOW = g_pCompositor->m_pLastWindow.lock();
if (!PLASTWINDOW) {
tryMoveFocusToMonitor(g_pCompositor->getMonitorInDirection(arg));
if (*PMONITORFALLBACK)
tryMoveFocusToMonitor(g_pCompositor->getMonitorInDirection(arg));
return;
}
@@ -1246,7 +1249,7 @@ void CKeybindManager::moveFocusTo(std::string args) {
Debug::log(LOG, "No window found in direction {}, looking for a monitor", arg);
if (tryMoveFocusToMonitor(g_pCompositor->getMonitorInDirection(arg)))
if (*PMONITORFALLBACK && tryMoveFocusToMonitor(g_pCompositor->getMonitorInDirection(arg)))
return;
static auto PNOFALLBACK = CConfigValue<Hyprlang::INT>("general:no_focus_fallback");
@@ -1317,6 +1320,8 @@ void CKeybindManager::moveActiveTo(std::string args) {
moveActiveToWorkspaceSilent(PNEWMONITOR->activeWorkspace->getConfigName());
else
moveActiveToWorkspace(PNEWMONITOR->activeWorkspace->getConfigName());
return;
}
if (!isDirection(args)) {
@@ -1356,6 +1361,10 @@ void CKeybindManager::moveActiveTo(std::string args) {
return;
}
static auto PMONITORFALLBACK = CConfigValue<Hyprlang::INT>("binds:window_direction_monitor_fallback");
if (!*PMONITORFALLBACK)
return;
// Otherwise, we always want to move to the next monitor in that direction
const auto PMONITORTOCHANGETO = g_pCompositor->getMonitorInDirection(arg);
if (!PMONITORTOCHANGETO)