Merge branch 'main' into rework_rounding_shader

This commit is contained in:
Felix Dick
2022-09-28 18:45:30 +02:00
3 changed files with 40 additions and 14 deletions

View File

@@ -22,17 +22,17 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
if (primitiveMultisample == 1 && dist > radius - 1.0) {
float distances = 0.0;
if (length(pixCoord - vec2(0.25, 0.25)) < radius) { distances = distances + 1.0; }
if (length(pixCoord - vec2(0.75, 0.25)) < radius) { distances = distances + 1.0; }
if (length(pixCoord - vec2(0.25, 0.75)) < radius) { distances = distances + 1.0; }
if (length(pixCoord - vec2(0.75, 0.75)) < radius) { distances = distances + 1.0; }
if (length(pixCoord + vec2(0.25, 0.25)) < radius) { distances = distances + 1.0; }
if (length(pixCoord + vec2(0.75, 0.25)) < radius) { distances = distances + 1.0; }
if (length(pixCoord + vec2(0.25, 0.75)) < radius) { distances = distances + 1.0; }
if (length(pixCoord + vec2(0.75, 0.75)) < radius) { distances = distances + 1.0; }
if (distances == 0.0)
discard;
distances = distances / 4.0;
/* )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; */
)#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
}
}