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session-lock: send locked when in unsafe state (#9399)
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@ -89,6 +89,13 @@ void CSessionLockManager::onNewSessionLock(SP<CSessionLock> pLock) {
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g_pCompositor->focusSurface(nullptr);
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g_pSeatManager->setGrab(nullptr);
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// Normally the locked event is sent after each output rendered a lock screen frame.
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// When there are no outputs, send it right away.
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if (g_pCompositor->m_bUnsafeState) {
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m_pSessionLock->lock->sendLocked();
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m_pSessionLock->m_hasSentLocked = true;
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}
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}
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bool CSessionLockManager::isSessionLocked() {
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@ -131,8 +138,7 @@ void CSessionLockManager::onLockscreenRenderedOnMonitor(uint64_t id) {
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if (!m_pSessionLock || m_pSessionLock->m_hasSentLocked)
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return;
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m_pSessionLock->m_lockedMonitors.emplace(id);
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const auto MONITORS = g_pCompositor->m_vMonitors;
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const bool LOCKED = std::all_of(MONITORS.begin(), MONITORS.end(), [this](auto m) { return m_pSessionLock->m_lockedMonitors.contains(m->ID); });
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const bool LOCKED = std::ranges::all_of(g_pCompositor->m_vMonitors, [this](auto m) { return m_pSessionLock->m_lockedMonitors.contains(m->ID); });
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if (LOCKED && m_pSessionLock->lock->good()) {
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m_pSessionLock->lock->sendLocked();
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m_pSessionLock->m_hasSentLocked = true;
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