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renderer: untransform textures matching display transform
fixes #6754 This will break if the client uses a transform that is not equal to the display, reverting to old behavior. Combining transforms is left as a todo for the future.
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@@ -1277,9 +1277,13 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
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static auto PDIMINACTIVE = CConfigValue<Hyprlang::INT>("decoration:dim_inactive");
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static auto PDT = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
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// get transform
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const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
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float matrix[9];
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// get the needed transform for this texture
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const bool TRANSFORMS_MATCH = wlTransformToHyprutils(m_RenderData.pMonitor->transform) == tex->m_eTransform; // FIXME: combine them properly!!!
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eTransform TRANSFORM = HYPRUTILS_TRANSFORM_NORMAL;
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if (m_bEndFrame || TRANSFORMS_MATCH)
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TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
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float matrix[9];
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projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
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float glMatrix[9];
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