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renderer: untransform textures matching display transform
fixes #6754 This will break if the client uses a transform that is not equal to the display, reverting to old behavior. Combining transforms is left as a todo for the future.
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@@ -2,9 +2,11 @@
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#include "../defines.hpp"
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#include <aquamarine/buffer/Buffer.hpp>
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#include <hyprutils/math/Misc.hpp>
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class IHLBuffer;
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HYPRUTILS_FORWARD(Math, CRegion);
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using namespace Hyprutils::Math;
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enum TEXTURETYPE {
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TEXTURE_INVALID, // Invalid
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@@ -33,11 +35,12 @@ class CTexture {
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void allocate();
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void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
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TEXTURETYPE m_iType = TEXTURE_RGBA;
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GLenum m_iTarget = GL_TEXTURE_2D;
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GLuint m_iTexID = 0;
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Vector2D m_vSize;
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void* m_pEglImage = nullptr;
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TEXTURETYPE m_iType = TEXTURE_RGBA;
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GLenum m_iTarget = GL_TEXTURE_2D;
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GLuint m_iTexID = 0;
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Vector2D m_vSize = {};
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void* m_pEglImage = nullptr;
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eTransform m_eTransform = HYPRUTILS_TRANSFORM_NORMAL;
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private:
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void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
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