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renderer: skip rendering bottom layers on fullscreen opaque
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@@ -440,11 +440,16 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
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g_pHyprOpenGL->m_RenderData.renderModif = RENDERMODIFDATA;
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// Render layer surfaces below windows for monitor
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for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
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renderLayer(ls.get(), pMonitor, time);
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}
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for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
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renderLayer(ls.get(), pMonitor, time);
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// if we have a fullscreen, opaque window that convers the screen, we can skip this.
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// TODO: check better with solitary after MR for tearing.
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const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID);
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if (g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFBDirty || !pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() || !PFULLWINDOW->opaque()) {
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for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
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renderLayer(ls.get(), pMonitor, time);
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}
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for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
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renderLayer(ls.get(), pMonitor, time);
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}
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}
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// pre window pass
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