renderer: skip rendering bottom layers on fullscreen opaque

This commit is contained in:
vaxerski
2023-04-22 12:36:50 +01:00
parent d366fc48b8
commit 1911e4262b
3 changed files with 26 additions and 5 deletions

View File

@@ -440,11 +440,16 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
g_pHyprOpenGL->m_RenderData.renderModif = RENDERMODIFDATA;
// Render layer surfaces below windows for monitor
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.get(), pMonitor, time);
}
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.get(), pMonitor, time);
// if we have a fullscreen, opaque window that convers the screen, we can skip this.
// TODO: check better with solitary after MR for tearing.
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID);
if (g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFBDirty || !pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() || !PFULLWINDOW->opaque()) {
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.get(), pMonitor, time);
}
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.get(), pMonitor, time);
}
}
// pre window pass