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Minor changes to the renderer's overflow behavior
Won't squish base layers anymore
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@@ -68,8 +68,8 @@ struct SRenderData {
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// for blurring
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bool blur = false;
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// for windows that animate poorly
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bool squishOversized = false;
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// only for windows, not popups
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bool squishOversized = true;
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};
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struct SExtensionFindingData {
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