Rendering textures

This commit is contained in:
vaxerski
2022-04-05 14:33:54 +02:00
parent 67343898ff
commit 19d9465042
7 changed files with 125 additions and 23 deletions

View File

@@ -8,6 +8,7 @@
#include "Shaders.hpp"
#include "Shader.hpp"
#include "Texture.hpp"
inline const float matrixFlip180[] = {
1.0f, 0.0f, 0.0f,
@@ -35,6 +36,8 @@ public:
void end();
void renderRect(wlr_box*, const CColor&);
void renderTexture(wlr_texture*, float matrix[9], float a);
void renderTexture(const CTexture&, float matrix[9], float a);
void clear(const CColor&);
void scissor(const wlr_box*);