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Rendering textures
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21
src/render/Texture.hpp
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21
src/render/Texture.hpp
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#pragma once
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#include "../defines.hpp"
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enum TEXTURETYPE {
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TEXTURE_INVALID, // Invalid
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TEXTURE_RGBA, // 4 channels
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TEXTURE_RGBX, // discard A
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TEXTURE_EXTERNAL, // EGLImage
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};
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class CTexture {
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public:
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CTexture();
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CTexture(wlr_texture*);
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TEXTURETYPE m_iType = TEXTURE_RGBA;
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GLenum m_iTarget = GL_TEXTURE_2D;
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GLuint m_iTexID = 0;
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Vector2D m_vSize;
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};
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