Rendering textures

This commit is contained in:
vaxerski
2022-04-05 14:33:54 +02:00
parent 67343898ff
commit 19d9465042
7 changed files with 125 additions and 23 deletions

21
src/render/Texture.hpp Normal file
View File

@@ -0,0 +1,21 @@
#pragma once
#include "../defines.hpp"
enum TEXTURETYPE {
TEXTURE_INVALID, // Invalid
TEXTURE_RGBA, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
};
class CTexture {
public:
CTexture();
CTexture(wlr_texture*);
TEXTURETYPE m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize;
};