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added ls blurring
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@@ -31,6 +31,8 @@ struct SLayerSurface {
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bool fadingOut = false;
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bool readyToDelete = false;
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bool forceBlur = false;
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// For the list lookup
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bool operator==(const SLayerSurface& rhs) {
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return layerSurface == rhs.layerSurface && monitorID == rhs.monitorID;
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@@ -62,6 +64,9 @@ struct SRenderData {
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// for custom round values
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int rounding = -1; // -1 means not set
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// for blurring
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bool blur = false;
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};
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struct SKeyboard {
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