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text-input-v3: move to new impl
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92
src/protocols/TextInputV3.hpp
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92
src/protocols/TextInputV3.hpp
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#pragma once
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#include <memory>
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#include <vector>
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#include <cstdint>
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#include <string>
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#include "WaylandProtocol.hpp"
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#include "text-input-unstable-v3.hpp"
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#include "../helpers/signal/Signal.hpp"
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#include "../helpers/Box.hpp"
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class CTextInputV3 {
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public:
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CTextInputV3(SP<CZwpTextInputV3> resource_);
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~CTextInputV3();
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void enter(wlr_surface* surf);
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void leave(wlr_surface* surf);
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void preeditString(const std::string& text, int32_t cursorBegin, int32_t cursorEnd);
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void commitString(const std::string& text);
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void deleteSurroundingText(uint32_t beforeLength, uint32_t afterLength);
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void sendDone();
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bool good();
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wl_client* client();
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struct {
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CSignal onCommit;
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CSignal enable;
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CSignal disable;
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CSignal destroy;
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} events;
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struct SState {
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struct {
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bool updated = false;
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std::string text = "";
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uint32_t cursor = 0;
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uint32_t anchor = 0;
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} surrounding;
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struct {
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bool updated = false;
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zwpTextInputV3ContentHint hint = ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE;
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zwpTextInputV3ContentPurpose purpose = ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL;
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} contentType;
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struct {
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bool updated = false;
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CBox cursorBox;
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} box;
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bool enabled = false;
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zwpTextInputV3ChangeCause cause = ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_INPUT_METHOD;
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void reset();
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};
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SState pending, current;
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private:
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SP<CZwpTextInputV3> resource;
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int serial = 0;
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};
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class CTextInputV3Protocol : public IWaylandProtocol {
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public:
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CTextInputV3Protocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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struct {
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CSignal newTextInput; // WP<CTextInputV3>
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} events;
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private:
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void onManagerResourceDestroy(wl_resource* res);
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void destroyTextInput(CTextInputV3* input);
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void onGetTextInput(CZwpTextInputManagerV3* pMgr, uint32_t id, wl_resource* seat);
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//
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std::vector<UP<CZwpTextInputManagerV3>> m_vManagers;
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std::vector<SP<CTextInputV3>> m_vTextInputs;
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friend class CTextInputV3;
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};
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namespace PROTO {
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inline UP<CTextInputV3Protocol> textInputV3;
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};
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