layout: don't reset to floating size on drag tiled

This commit is contained in:
vaxerski
2023-05-29 18:05:41 +02:00
parent 5484411232
commit 1e3571eb5b
2 changed files with 5 additions and 0 deletions

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@@ -153,6 +153,7 @@ interface IHyprLayout {
Vector2D m_vLastDragXY;
Vector2D m_vBeginDragPositionXY;
Vector2D m_vBeginDragSizeXY;
Vector2D m_vDraggingWindowOriginalFloatSize;
eRectCorner m_eGrabbedCorner = CORNER_TOPLEFT;
CWindow* m_pLastTiledWindow = nullptr;