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xdg: check for floating conditions before sending tiled size hint
ref #4871
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@@ -23,7 +23,7 @@ class CHyprXWaylandManager {
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void setWindowStyleTiled(CWindow*, uint32_t);
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void setWindowFullscreen(CWindow*, bool);
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wlr_surface* surfaceAt(CWindow*, const Vector2D&, Vector2D&);
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bool shouldBeFloated(CWindow*);
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bool shouldBeFloated(CWindow*, bool pending = false);
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void moveXWaylandWindow(CWindow*, const Vector2D&);
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void checkBorders(CWindow*);
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Vector2D getMaxSizeForWindow(CWindow*);
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