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internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation Advantages: - you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired. - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.) - weak_ptrs are still valid while the SP is being destroyed. - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection) - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though. - this is useful in destructors and callbacks.
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@@ -1183,7 +1183,7 @@ void CCompositor::sanityCheckWorkspaces() {
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const auto& WORKSPACE = *it;
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// If ref == 1, only the compositor holds a ref, which means it's inactive and has no mapped windows.
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if (!WORKSPACE->m_bPersistent && WORKSPACE.use_count() == 1) {
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if (!WORKSPACE->m_bPersistent && WORKSPACE.strongRef() == 1) {
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it = m_vWorkspaces.erase(it);
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continue;
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}
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@@ -1823,7 +1823,7 @@ void CCompositor::updateWindowAnimatedDecorationValues(PHLWINDOW pWindow) {
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setBorderColor(*RENDERDATA.borderGradient);
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else {
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const bool GROUPLOCKED = pWindow->m_sGroupData.pNextWindow.lock() ? pWindow->getGroupHead()->m_sGroupData.locked : false;
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if (pWindow == m_pLastWindow.lock()) {
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if (pWindow == m_pLastWindow) {
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const auto* const ACTIVECOLOR =
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!pWindow->m_sGroupData.pNextWindow.lock() ? (!pWindow->m_sGroupData.deny ? ACTIVECOL : NOGROUPACTIVECOL) : (GROUPLOCKED ? GROUPACTIVELOCKEDCOL : GROUPACTIVECOL);
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setBorderColor(pWindow->m_sSpecialRenderData.activeBorderColor.toUnderlying().m_vColors.empty() ? *ACTIVECOLOR :
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@@ -1848,7 +1848,7 @@ void CCompositor::updateWindowAnimatedDecorationValues(PHLWINDOW pWindow) {
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pWindow->m_sSpecialRenderData.alphaFullscreen.toUnderlying() * *PFULLSCREENALPHA) :
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*PFULLSCREENALPHA;
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} else {
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if (pWindow == m_pLastWindow.lock())
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if (pWindow == m_pLastWindow)
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pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alphaOverride.toUnderlying() ? pWindow->m_sSpecialRenderData.alpha.toUnderlying() :
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pWindow->m_sSpecialRenderData.alpha.toUnderlying() * *PACTIVEALPHA;
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else
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@@ -1867,7 +1867,7 @@ void CCompositor::updateWindowAnimatedDecorationValues(PHLWINDOW pWindow) {
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// shadow
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if (pWindow->m_iX11Type != 2 && !pWindow->m_bX11DoesntWantBorders) {
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if (pWindow == m_pLastWindow.lock()) {
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if (pWindow == m_pLastWindow) {
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pWindow->m_cRealShadowColor = CColor(*PSHADOWCOL);
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} else {
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pWindow->m_cRealShadowColor = CColor(*PSHADOWCOLINACTIVE != INT_MAX ? *PSHADOWCOLINACTIVE : *PSHADOWCOL);
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@@ -2346,7 +2346,7 @@ PHLWINDOW CCompositor::getWindowByRegex(const std::string& regexp) {
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const bool FLOAT = regexp.starts_with("floating");
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for (auto& w : m_vWindows) {
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if (!w->m_bIsMapped || w->m_bIsFloating != FLOAT || w->m_pWorkspace != m_pLastWindow.lock()->m_pWorkspace || w->isHidden())
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if (!w->m_bIsMapped || w->m_bIsFloating != FLOAT || w->m_pWorkspace != m_pLastWindow->m_pWorkspace || w->isHidden())
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continue;
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return w;
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