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internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation Advantages: - you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired. - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.) - weak_ptrs are still valid while the SP is being destroyed. - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection) - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though. - this is useful in destructors and callbacks.
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@@ -7,7 +7,7 @@
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#include "../desktop/LayerSurface.hpp"
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#include "eventLoop/EventLoopManager.hpp"
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int wlTick(std::shared_ptr<CEventLoopTimer> self, void* data) {
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int wlTick(SP<CEventLoopTimer> self, void* data) {
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if (g_pAnimationManager)
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g_pAnimationManager->onTicked();
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@@ -27,7 +27,7 @@ CAnimationManager::CAnimationManager() {
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std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)};
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m_mBezierCurves["default"].setup(&points);
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m_pAnimationTimer = std::make_unique<CEventLoopTimer>(std::chrono::microseconds(500), wlTick, nullptr);
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m_pAnimationTimer = SP<CEventLoopTimer>(new CEventLoopTimer(std::chrono::microseconds(500), wlTick, nullptr));
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g_pEventLoopManager->addTimer(m_pAnimationTimer);
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}
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