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internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation Advantages: - you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired. - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.) - weak_ptrs are still valid while the SP is being destroyed. - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection) - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though. - this is useful in destructors and callbacks.
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@@ -196,10 +196,10 @@ class CHyprOpenGLImpl {
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PHLWINDOWREF m_pCurrentWindow; // hack to get the current rendered window
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PHLLS m_pCurrentLayer; // hack to get the current rendered layer
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std::map<PHLWINDOWREF, CFramebuffer, std::owner_less<PHLWINDOWREF>> m_mWindowFramebuffers;
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std::map<PHLLSREF, CFramebuffer, std::owner_less<PHLLSREF>> m_mLayerFramebuffers;
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std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
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std::unordered_map<CMonitor*, CFramebuffer> m_mMonitorBGFBs;
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std::map<PHLWINDOWREF, CFramebuffer> m_mWindowFramebuffers;
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std::map<PHLLSREF, CFramebuffer> m_mLayerFramebuffers;
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std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
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std::unordered_map<CMonitor*, CFramebuffer> m_mMonitorBGFBs;
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struct {
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PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES = nullptr;
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