internal: new shared_ptr and weak_ptr implementation (#5883)

moves std::shared_ptrs to a new implementation

Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
   - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
   - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
   - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
   - this is useful in destructors and callbacks.
This commit is contained in:
Vaxry
2024-05-05 17:16:00 +01:00
committed by GitHub
parent 589f758d94
commit 1ed1ce9506
88 changed files with 899 additions and 414 deletions

View File

@@ -417,7 +417,7 @@ void CHyprRenderer::renderWorkspaceWindows(CMonitor* pMonitor, PHLWORKSPACE pWor
continue;
// render active window after all others of this pass
if (w == g_pCompositor->m_pLastWindow.lock()) {
if (w == g_pCompositor->m_pLastWindow) {
lastWindow = w;
continue;
}
@@ -740,12 +740,12 @@ void CHyprRenderer::renderSessionLockSurface(SSessionLockSurface* pSurface, CMon
SRenderData renderdata = {pMonitor, time, pMonitor->vecPosition.x, pMonitor->vecPosition.y};
renderdata.blur = false;
renderdata.surface = pSurface->surface.lock()->surface();
renderdata.surface = pSurface->surface->surface();
renderdata.decorate = false;
renderdata.w = pMonitor->vecSize.x;
renderdata.h = pMonitor->vecSize.y;
wlr_surface_for_each_surface(pSurface->surface.lock()->surface(), renderSurface, &renderdata);
wlr_surface_for_each_surface(pSurface->surface->surface(), renderSurface, &renderdata);
}
void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, PHLWORKSPACE pWorkspace, timespec* time, const Vector2D& translate, const float& scale) {