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Multiple animation optimization and xwayland wine fixes
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@@ -178,6 +178,12 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode, bool for
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return;
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}
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if (PWINDOW->m_bIsFullscreen) {
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PWINDOW->m_vRealSize = PMONITOR->vecSize;
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PWINDOW->m_vRealPosition = PMONITOR->vecPosition;
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return;
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}
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PWINDOW->m_vSize = pNode->size;
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PWINDOW->m_vPosition = pNode->position;
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