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https://github.com/hyprwm/Hyprland.git
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remember size and pos on fullscreen 1
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@@ -655,7 +655,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
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const bool DISPLAYBOTTOM = STICKS(PWINDOW->m_vPosition.y + PWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
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// construct allowed movement
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Vector2D allowedMovement = pixResize;
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Vector2D allowedMovement = pixResize;
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if (DISPLAYLEFT && DISPLAYRIGHT)
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allowedMovement.x = 0;
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@@ -671,7 +671,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
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const bool PARENTSIDEBYSIDE = !PPARENT->splitTop;
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// Get the parent's parent
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auto PPARENT2 = PPARENT->pParent;
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auto PPARENT2 = PPARENT->pParent;
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// No parent means we have only 2 windows, and thus one axis of freedom
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if (!PPARENT2) {
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@@ -749,8 +749,8 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
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applyNodeDataToWindow(PNODE);
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else {
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// get back its' dimensions from position and size
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pWindow->m_vRealPosition = pWindow->m_vPosition;
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pWindow->m_vRealSize = pWindow->m_vSize;
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pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition;
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pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
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}
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} else {
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// if it now got fullscreen, make it fullscreen
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@@ -759,8 +759,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
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// save position and size if floating
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if (pWindow->m_bIsFloating) {
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pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
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pWindow->m_vSize = pWindow->m_vRealSize.vec();
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pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
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pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
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pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
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pWindow->m_vSize = pWindow->m_vRealSize.goalv();
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}
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// apply new pos and size being monitors' box
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